Updated array example
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@ -25,35 +25,12 @@ For the other libraries, because they are optional you can just make sure you bu
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Alternatively you can use package managers such as vcpkg to help you install them, although to simplify things you can start without the dependencies first.
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## Set Up Vulkan Kompute Dependency
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You have multiple options to set up Vulkan Kompute. The easiest is to perform a local installation.
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For this, you will want to go to the main repo and run the following cmake command, which will configure it without SPDLOG by default.
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```
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cmake \
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-Bbuild
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```
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You can pass the following optional parameters based on your desired configuration:
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* If you wish to install with spdlog support you just have to pass `-DKOMPUTE_ENABLE_SPDLOG=1`.
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* If you wish to perform the installation on the local folder instead of in your system you can use `-DCMAKE_INSTALL_PREFIX="build/src/CMakeFiles/Export/"` which will basically ensure that the final files are created in the local directory.
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* If you are using a package manager such as `vcpkg` make sure you pass the `-DCMAKE_TOOLCHAIN_FILE=` parameter
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Then you can proceed to run the installation:
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* For Windows / Visual Studio you just have to build `INSTALL.vcxproj`
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* For Linux you can just run the `install` target via `make -C build install`
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You also have the option to build as `Release` or `Debug` - just make sure that you build your example with the same build/debug flags as required.
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## Building the example
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Now that you've set up the dependencies / installation of Vulkan Kompute you can build this example.
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You will notice that it's a standalone project, so you can re-use it for your application.
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This project has the option to either import the Kompute dependency relative to the project or use your existing installation of Kompute.
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To build you just need to run the cmake command in this folder as follows:
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```
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@ -61,14 +38,9 @@ cmake \
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-Bbuild
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```
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Make sure to pass the required flags depending on the configuration above:
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* If you built with Debug make sure you build your example with Debug as well
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* If you installed in the local folder, make sure you pass the CMAKE_PREFIX_PATH pointing to the respective folder (e.g. `-DCMAKE_PREFIX_PATH=../../build/src/CMakeFiles/Export/lib/cmake/kompute/` if parent folder is main repo).
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* If you built Vulkan Kompute with spdlog enabled, make sure to pass `-DKOMPUTE_OPT_ENABLE_SPDLOG=1`
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You can pass the following optional parameters based on your desired configuration:
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* If you wish to install with spdlog support you just have to pass `-DKOMPUTE_OPT_ENABLE_SPDLOG=1`.
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* If you are using a package manager such as `vcpkg` make sure you pass the `-DCMAKE_TOOLCHAIN_FILE=` parameter
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* If you wish to load shader from raw glsl string instead of spirv bytes you can use `-DKOMPUTE_ANDROID_SHADER_FROM_STRING`
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Now you just have to build your application as above:
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* For Windows / Visual Studio you just have to build and run `kompute_array_mult.vcxproj`
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* For Linux you can just run the `kompute_array_mult` target via `make -C build kompute_array_mult`
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