Initial implementation of tensor working compiling
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12 changed files with 417 additions and 210 deletions
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.17.0)
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cmake_minimum_required(VERSION 3.4.1)
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project(kompute_array_mult VERSION 0.1.0)
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set(CMAKE_CXX_STANDARD 14)
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@ -23,10 +23,6 @@ endif()
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find_package(Vulkan REQUIRED)
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if(KOMPUTE_OPT_ENABLE_SPDLOG)
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find_package(spdlog REQUIRED)
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endif()
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add_executable(kompute_array_mult
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src/Main.cpp)
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@ -15,8 +15,11 @@ This project has the option to either import the Kompute dependency relative to
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To build you just need to run the cmake command in this folder as follows:
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```
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cmake \
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-Bbuild
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cmake -Bbuild/ \
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-DCMAKE_BUILD_TYPE=Debug \
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-DKOMPUTE_OPT_INSTALL=0 \
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-DKOMPUTE_OPT_REPO_SUBMODULE_BUILD=1 \
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-DKOMPUTE_OPT_ENABLE_SPDLOG=1
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```
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You can pass the following optional parameters based on your desired configuration:
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@ -7,16 +7,11 @@
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int main()
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{
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#if KOMPUTE_ENABLE_SPDLOG
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spdlog::set_level(
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static_cast<spdlog::level::level_enum>(SPDLOG_ACTIVE_LEVEL));
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#endif
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kp::Manager mgr;
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auto tensorInA = mgr.tensor({ 2.0, 4.0, 6.0 });
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auto tensorInB = mgr.tensor({ 0.0, 1.0, 2.0 });
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auto tensorOut = mgr.tensor({ 0.0, 0.0, 0.0 });
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auto tensorInA = mgr.tensor<float>({ 2.0, 4.0, 6.0 });
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auto tensorInB = mgr.tensor<float>({ 0.0, 1.0, 2.0 });
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auto tensorOut = mgr.tensor<float>({ 0.0, 0.0, 0.0 });
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std::string shader(R"(
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// The version to use
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