Added working compute example
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7 changed files with 267 additions and 13 deletions
33
shaders/glsl/computeheadless.comp
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33
shaders/glsl/computeheadless.comp
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#version 450
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layout(binding = 0) buffer Pos {
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uint values[ ];
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};
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (constant_id = 0) const uint BUFFER_ELEMENTS = 32;
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uint fibonacci(uint n) {
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if(n <= 1){
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return n;
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}
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uint curr = 1;
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uint prev = 1;
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for(uint i = 2; i < n; ++i) {
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uint temp = curr;
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curr += prev;
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prev = temp;
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}
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return curr;
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}
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void main()
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{
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uint index = gl_GlobalInvocationID.x;
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if (index >= BUFFER_ELEMENTS)
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return;
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values[index] = fibonacci(values[index]);
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}
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BIN
shaders/glsl/computeheadless.comp.spv
Executable file
BIN
shaders/glsl/computeheadless.comp.spv
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29
shaders/hlsl/computeheadless.comp
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29
shaders/hlsl/computeheadless.comp
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// Copyright 2020 Google LLC
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RWStructuredBuffer<uint> values : register(u0);
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[[vk::constant_id(0)]] const uint BUFFER_ELEMENTS = 32;
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uint fibonacci(uint n) {
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if(n <= 1){
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return n;
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}
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uint curr = 1;
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uint prev = 1;
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for(uint i = 2; i < n; ++i) {
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uint temp = curr;
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curr += prev;
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prev = temp;
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}
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return curr;
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}
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[numthreads(1, 1, 1)]
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void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
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{
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uint index = GlobalInvocationID.x;
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if (index >= BUFFER_ELEMENTS)
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return;
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values[index] = fibonacci(values[index]);
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}
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