Refactored descriptor sets
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9 changed files with 56 additions and 45 deletions
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@ -41,8 +41,8 @@ private:
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bool mFreeDescriptorSetLayout = false;
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std::shared_ptr<vk::DescriptorPool> mDescriptorPool;
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bool mFreeDescriptorPool = false;
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// TODO: Potentially change to vector pointer of objects depending on whether it will be expected to pass a pointer (or reference) to the constructor
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std::vector<std::shared_ptr<vk::DescriptorSet>> mDescriptorSets;
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// TODO: Explore design for multiple descriptor sets
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std::shared_ptr<vk::DescriptorSet> mDescriptorSet;
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bool mFreeDescriptorSet = false;
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std::shared_ptr<vk::ShaderModule> mShaderModule;
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bool mFreeShaderModule = false;
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