Reformatted

This commit is contained in:
Alejandro Saucedo 2020-10-17 11:19:25 +01:00
parent 872a0bc717
commit 9a64339e95
8 changed files with 95 additions and 72 deletions

View file

@ -67,14 +67,17 @@ class Sequence
bool eval();
/**
* Eval Async sends all the recorded and stored operations in the vector of operations into the gpu as a submit job with a barrier. EvalAwait() must be called after to ensure the sequence is terminated correctly.
* Eval Async sends all the recorded and stored operations in the vector of
* operations into the gpu as a submit job with a barrier. EvalAwait() must
* be called after to ensure the sequence is terminated correctly.
*
* @return Boolean stating whether execution was successful.
*/
bool evalAsync();
/**
* Eval Await waits for the fence to finish processing and then once it finishes, it runs the postEval of all operations.
* Eval Await waits for the fence to finish processing and then once it
* finishes, it runs the postEval of all operations.
*
* @param waitFor Number of milliseconds to wait before timing out.
* @return Boolean stating whether execution was successful.
@ -89,7 +92,8 @@ class Sequence
bool isRecording();
/**
* Returns true if the sequence is currently running - mostly used for async workloads.
* Returns true if the sequence is currently running - mostly used for async
* workloads.
*
* @return Boolean stating if currently running.
*/