UPdated examples and documentations to not require glsl deps

This commit is contained in:
Alejandro Saucedo 2021-07-21 20:30:38 +01:00
parent 15346ee505
commit 96768a3302
10 changed files with 85 additions and 27 deletions

View file

@ -5,6 +5,18 @@
#include "KomputeSummator.hpp"
static std::vector<uint32_t>
compileSource(
const std::string& source)
{
if (system(std::string("glslangValidator --stdin -S comp -V -o tmp_kp_shader.comp.spv << END\n" + source + "\nEND").c_str()))
throw std::runtime_error("Error running glslangValidator command");
std::ifstream fileStream("tmp_kp_shader.comp.spv", std::ios::binary);
std::vector<char> buffer;
buffer.insert(buffer.begin(), std::istreambuf_iterator<char>(fileStream), {});
return {(uint32_t*)buffer.data(), (uint32_t*)(buffer.data() + buffer.size())};
}
namespace godot {
KomputeSummator::KomputeSummator() {
@ -58,7 +70,7 @@ void KomputeSummator::_init() {
// Then we run the operation with both tensors
this->mSequence->record<kp::OpAlgoCreate>(
{ this->mPrimaryTensor, this->mSecondaryTensor },
kp_test_utils::Shader::compileSource(shader));
compileSource(shader));
// We map the result back to local
this->mSequence->record<kp::OpTensorSyncLocal>(