Updated to add logistic regression godot example
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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print("hello")
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# Use existing node
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print($CustomKomputeNode.get_total())
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$CustomKomputeNode.add(10)
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print($CustomKomputeNode.get_total())
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$CustomKomputeNode.add(10)
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print($CustomKomputeNode.get_total())
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# Create new instance
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var s = KomputeSummatorNode.new()
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# This will print 0 as it's a new instance
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print(s.get_total())
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# Now we can again send further commands
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s.add(10)
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print(s.get_total())
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s.add(10)
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print(s.get_total())
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