Added end to end implementation of OpMult with postSubmit calls on sequence

This commit is contained in:
Alejandro Saucedo 2020-08-22 12:08:18 +01:00
parent 03688bc5b2
commit 8f6078c422
8 changed files with 62 additions and 8 deletions

25
shaders/glsl/opmult.comp Normal file
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@ -0,0 +1,25 @@
#version 450
layout(binding = 0) buffer tensorLhs {
uint valuesLhs[ ];
};
layout(binding = 1) buffer tensorRhs {
uint valuesRhs[ ];
};
layout(binding = 2) buffer tensorOutput {
uint valuesOutput[ ];
};
// TODO: Explore how to make layout inside shader dynamic
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
uint index = gl_GlobalInvocationID.x;
valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
}

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shaders/glsl/opmult.comp.spv Executable file

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