Updated python and cpp end to end test and readme to show support for different types on tensor
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4 changed files with 39 additions and 27 deletions
30
README.md
30
README.md
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@ -55,10 +55,13 @@ void kompute(const std::string& shader) {
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kp::Manager mgr;
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// 2. Create and initialise Kompute Tensors through manager
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// Default tensor constructor simplifies creation of float values
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auto tensorInA = mgr.tensor({ 2., 2., 2. });
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auto tensorInB = mgr.tensor({ 1., 2., 3. });
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auto tensorOutA = mgr.tensor({ 0., 0., 0. });
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auto tensorOutB = mgr.tensor({ 0., 0., 0. });
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// Explicit type constructor supports uint32, int32, double, float and bool
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auto tensorOutA = mgr.tensorT<uint32_t>({ 0, 0, 0 });
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auto tensorOutB = mgr.tensorT<uint32_t>({ 0, 0, 0 });
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std::vector<std::shared_ptr<kp::Tensor>> params = {tensorInA, tensorInB, tensorOutA, tensorOutB};
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@ -109,8 +112,8 @@ int main() {
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// The input tensors bind index is relative to index in parameter passed
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layout(set = 0, binding = 0) buffer buf_in_a { float in_a[]; };
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layout(set = 0, binding = 1) buffer buf_in_b { float in_b[]; };
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layout(set = 0, binding = 2) buffer buf_out_a { float out_a[]; };
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layout(set = 0, binding = 3) buffer buf_out_b { float out_b[]; };
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layout(set = 0, binding = 2) buffer buf_out_a { uint out_a[]; };
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layout(set = 0, binding = 3) buffer buf_out_b { uint out_b[]; };
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// Kompute supports push constants updated on dispatch
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layout(push_constant) uniform PushConstants {
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@ -122,8 +125,8 @@ int main() {
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void main() {
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uint index = gl_GlobalInvocationID.x;
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out_a[index] += in_a[index] * in_b[index];
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out_b[index] += const_one * push_const.val;
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out_a[index] += uint( in_a[index] * in_b[index] );
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out_b[index] += uint( const_one * push_const.val );
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}
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)");
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@ -144,10 +147,13 @@ def kompute(shader):
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mgr = kp.Manager()
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# 2. Create and initialise Kompute Tensors through manager
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# Default tensor constructor simplifies creation of float values
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tensor_in_a = mgr.tensor([2, 2, 2])
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tensor_in_b = mgr.tensor([1, 2, 3])
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tensor_out_a = mgr.tensor([0, 0, 0])
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tensor_out_b = mgr.tensor([0, 0, 0])
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# Explicit type constructor supports uint32, int32, double, float and bool
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tensor_out_a = mgr.tensor_t(np.array([0, 0, 0], dtype=np.uint32))
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tensor_out_b = mgr.tensor_t(np.array([0, 0, 0], dtype=np.uint32))
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params = [tensor_in_a, tensor_in_b, tensor_out_a, tensor_out_b]
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@ -194,8 +200,8 @@ if __name__ == "__main__":
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// The input tensors bind index is relative to index in parameter passed
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layout(set = 0, binding = 0) buffer buf_in_a { float in_a[]; };
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layout(set = 0, binding = 1) buffer buf_in_b { float in_b[]; };
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layout(set = 0, binding = 2) buffer buf_out_a { float out_a[]; };
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layout(set = 0, binding = 3) buffer buf_out_b { float out_b[]; };
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layout(set = 0, binding = 2) buffer buf_out_a { uint out_a[]; };
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layout(set = 0, binding = 3) buffer buf_out_b { uint out_b[]; };
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// Kompute supports push constants updated on dispatch
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layout(push_constant) uniform PushConstants {
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@ -207,8 +213,8 @@ if __name__ == "__main__":
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void main() {
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uint index = gl_GlobalInvocationID.x;
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out_a[index] += in_a[index] * in_b[index];
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out_b[index] += const_one * push_const.val;
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out_a[index] += uint( in_a[index] * in_b[index] );
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out_b[index] += uint( const_one * push_const.val );
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}
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"""
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