Updated the array_multiplication example
Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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7 changed files with 130 additions and 137 deletions
20
examples/array_multiplication/shader/CMakeLists.txt
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20
examples/array_multiplication/shader/CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
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# To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader
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vulkan_compile_shader(INFILE my_shader.comp
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OUTFILE my_shader.hpp
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NAMESPACE "shader"
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RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake")
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# vulkan_compile_shader(INFILE my_shader2.comp
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# OUTFILE my_shader2.hpp
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# NAMESPACE "shader"
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# RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake")
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# Then add it to the library, so you can access it later in your code
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add_library(shader "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp"
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# "${CMAKE_CURRENT_BINARY_DIR}/my_shader2.hpp"
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)
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set_target_properties(shader PROPERTIES LINKER_LANGUAGE CXX)
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target_include_directories(shader PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>)
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14
examples/array_multiplication/shader/my_shader.comp
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examples/array_multiplication/shader/my_shader.comp
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#version 450
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// The execution structure
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layout (local_size_x = 1) in;
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// The buffers are provided via the tensors
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layout(binding = 0) buffer bufA { float a[]; };
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layout(binding = 1) buffer bufB { float b[]; };
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layout(binding = 2) buffer bufOut { float o[]; };
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void main() {
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uint index = gl_GlobalInvocationID.x;
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o[index] = a[index] * b[index];
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}
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