Updated readme
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* [Non-Vulkan naming conventions](#architectural-overview) to disambiguate Vulkan vs Kompute components
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* BYOV: [Bring-your-own-Vulkan design](#motivations) to play nice with existing Vulkan applications
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* Explicit relationships for GPU and host [memory ownership and memory management](https://kompute.cc/overview/memory-management.html)
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* Complete [examples of features](#more-examples) and end-to-end examples for [machine learning 🤖](https://towardsdatascience.com/machine-learning-and-data-processing-in-the-gpu-with-vulkan-kompute-c9350e5e5d3a), [mobile development 📱](https://towardsdatascience.com/gpu-accelerated-machine-learning-in-your-mobile-applications-using-the-android-ndk-vulkan-kompute-1e9da37b7617), [game development 🎮](https://towardsdatascience.com/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
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* [Short code examples](#more-examples) showing the core features
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* End to end tutorials implementing Kompute for [machine learning 🤖](https://towardsdatascience.com/machine-learning-and-data-processing-in-the-gpu-with-vulkan-kompute-c9350e5e5d3a), [mobile development (Android) 📱](https://towardsdatascience.com/gpu-accelerated-machine-learning-in-your-mobile-applications-using-the-android-ndk-vulkan-kompute-1e9da37b7617), [game development (Godot) 🎮](https://towardsdatascience.com/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
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