Updated to use komputesummator class

This commit is contained in:
Alejandro Saucedo 2020-09-20 15:20:03 +01:00
parent b5bdb2e7d1
commit 6ff55d4f3f
16 changed files with 95 additions and 121 deletions

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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
print("hello")
# Use existing node
print($KomputeNode.get_total())
$KomputeNode.add(10)
print($KomputeNode.get_total())
$KomputeNode.add(10)
print($KomputeNode.get_total())
# Create new instance
var s = KomputeSummator.new()
# This will print 0 as it's a new instance
print(s.get_total())
# Now we can again send further commands
s.add(10)
print(s.get_total())
s.add(10)
print(s.get_total())

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[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://godot_resources/scripts/KomputeNativeLibrary.gdnlib" type="GDNativeLibrary" id=1]
[resource]
class_name = "KomputeSummator"
library = ExtResource( 1 )
script_class_name = "KomputeSummator"

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[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=false
[entry]
Windows.64="res://gdnative_shared/build/Release/kompute_godot.dll"
[dependencies]
Windows.64=[ ]