Updated glslang as core dependency
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8 changed files with 23 additions and 362 deletions
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@ -3,15 +3,6 @@
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#include <iostream>
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#include <vector>
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#ifdef USE_EXTERNAL_GLSLANG
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#include <SPIRV/GlslangToSpv.h>
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#else
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#include <glslang/SPIRV/GlslangToSpv.h>
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#endif
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#include <glslang/Include/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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namespace kp_test_utils {
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/**
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@ -20,52 +11,17 @@ namespace kp_test_utils {
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class Shader
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{
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public:
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// The default resource limit for the GLSL compiler, can be overwritten
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// Has been adopted by:
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// https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp
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const static TBuiltInResource defaultResource;
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/**
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* Compile multiple sources with optional filenames. Currently this function
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* uses the glslang C++ interface which is not thread safe so this funciton
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* should not be called from multiple threads concurrently. If you have a
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* online shader processing multithreading use-case that can't use offline
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* compilation please open an issue.
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*
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* @param sources A list of raw glsl shaders in string format
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* @param files A list of file names respective to each of the sources
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* @param entryPoint The function name to use as entry point
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* @param definitions List of pairs containing key value definitions
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* @param resourcesLimit A list that contains the resource limits for the
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* GLSL compiler
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compileSources(
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const std::vector<std::string>& sources,
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const std::vector<std::string>& files = {},
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const std::string& entryPoint = "main",
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std::vector<std::pair<std::string, std::string>> definitions = {},
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const TBuiltInResource& resources = Shader::defaultResource);
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/**
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* Compile a single glslang source from string value. Currently this
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* function uses the glslang C++ interface which is not thread safe so this
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* funciton should not be called from multiple threads concurrently. If you
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* have a online shader processing multithreading use-case that can't use
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* offline compilation please open an issue.
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* Compile a single glslang source from string value. This is only meant
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* to be used for testing as it's non threadsafe, and it had to be removed
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* from the glslang dependency and now can only run the CLI directly due to
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* license issues: see https://github.com/EthicalML/vulkan-kompute/pull/235
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*
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* @param source An individual raw glsl shader in string format
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* @param entryPoint The function name to use as entry point
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* @param definitions List of pairs containing key value definitions
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* @param resourcesLimit A list that contains the resource limits for the
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* GLSL compiler
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compileSource(
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const std::string& source,
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const std::string& entryPoint = "main",
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std::vector<std::pair<std::string, std::string>> definitions = {},
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const TBuiltInResource& resources = Shader::defaultResource);
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const std::string& source);
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};
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}
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