Updated to use all uint32_t to avoid ambiguity on passing strings
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5bc3ac9c06
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56d9a3a933
18 changed files with 65 additions and 68 deletions
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@ -82,7 +82,7 @@ class OpAlgoBase : public OpBase
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std::shared_ptr<vk::Device> device,
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std::shared_ptr<vk::CommandBuffer> commandBuffer,
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std::vector<std::shared_ptr<Tensor>>& tensors,
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const std::vector<char>& shaderDataRaw,
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const std::vector<uint32_t>& shaderDataRaw,
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const Workgroup& komputeWorkgroup = {},
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const Constants& specializationConstants = {});
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@ -135,9 +135,9 @@ class OpAlgoBase : public OpBase
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Workgroup mKomputeWorkgroup;
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std::string mShaderFilePath; ///< Optional member variable which can be provided for the OpAlgoBase to find the data automatically and load for processing
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std::vector<char> mShaderDataRaw; ///< Optional member variable which can be provided to contain either the raw shader content or the spirv binary content
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std::vector<uint32_t> mShaderDataRaw; ///< Optional member variable which can be provided to contain either the raw shader content or the spirv binary content
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virtual std::vector<char> fetchSpirvBinaryData();
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virtual std::vector<uint32_t> fetchSpirvBinaryData();
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};
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} // End namespace kp
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@ -50,7 +50,7 @@ class OpMult : public OpAlgoBase
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SPDLOG_DEBUG("Kompute OpMult constructor with params");
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#ifndef RELEASE
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this->mShaderFilePath = "shaders/glsl/opmult.comp";
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this->mShaderFilePath = "shaders/glsl/opmult.comp.spv";
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#endif
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}
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@ -59,15 +59,15 @@ class OpMult : public OpAlgoBase
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* If RELEASE=1 it will be using the static version of the shader which is
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* loaded using this file directly. Otherwise it should not override the function.
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*/
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std::vector<char> fetchSpirvBinaryData() override
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std::vector<uint32_t> fetchSpirvBinaryData() override
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{
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SPDLOG_WARN(
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"Kompute OpMult Running shaders directly from header");
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return std::vector<char>(
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shader_data::shaders_glsl_opmult_comp_spv,
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shader_data::shaders_glsl_opmult_comp_spv +
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kp::shader_data::shaders_glsl_opmult_comp_spv_len);
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return std::vector<uint32_t>(
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(uint32_t*)shader_data::shaders_glsl_opmult_comp_spv,
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(uint32_t*)(shader_data::shaders_glsl_opmult_comp_spv +
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kp::shader_data::shaders_glsl_opmult_comp_spv_len));
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}
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#endif
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