compile_source to compileSource
kp::Shader::compile_source function has changed to kp::Shader::compileSource
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1 changed files with 1 additions and 1 deletions
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@ -74,7 +74,7 @@ void kompute(const std::string& shader) {
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kp::Constants pushConstsB({ 3.0 });
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auto algorithm = mgr.algorithm(params,
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kp::Shader::compile_source(shader),
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kp::Shader::compileSource(shader),
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workgroup,
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specConsts,
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pushConstsA);
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