Rename *Indeces variables and parameters to *Indices

The plural of index is indexes or indices, the latter seems to be more
common in technical contexts.
This commit is contained in:
Philipp Zabel 2020-10-25 13:28:23 +01:00
parent e6473a6edc
commit 4968fb8c02
5 changed files with 21 additions and 21 deletions

View file

@ -29,12 +29,12 @@ Manager::Manager()
{}
Manager::Manager(uint32_t physicalDeviceIndex,
const std::vector<uint32_t>& familyQueueIndeces)
const std::vector<uint32_t>& familyQueueIndices)
{
this->mPhysicalDeviceIndex = physicalDeviceIndex;
this->createInstance();
this->createDevice(familyQueueIndeces);
this->createDevice(familyQueueIndices);
}
Manager::Manager(std::shared_ptr<vk::Instance> instance,
@ -119,7 +119,7 @@ Manager::createManagedSequence(std::string sequenceName, uint32_t queueIndex)
std::make_shared<Sequence>(this->mPhysicalDevice,
this->mDevice,
this->mComputeQueues[queueIndex],
this->mComputeQueueFamilyIndeces[queueIndex]);
this->mComputeQueueFamilyIndices[queueIndex]);
sq->init();
if (sequenceName.empty()) {
@ -220,7 +220,7 @@ Manager::createInstance()
}
void
Manager::createDevice(const std::vector<uint32_t>& familyQueueIndeces)
Manager::createDevice(const std::vector<uint32_t>& familyQueueIndices)
{
SPDLOG_DEBUG("Kompute Manager creating Device");
@ -251,7 +251,7 @@ Manager::createDevice(const std::vector<uint32_t>& familyQueueIndeces)
this->mPhysicalDeviceIndex,
physicalDeviceProperties.deviceName);
if (!familyQueueIndeces.size()) {
if (!familyQueueIndices.size()) {
// Find compute queue
std::vector<vk::QueueFamilyProperties> allQueueFamilyProperties =
physicalDevice.getQueueFamilyProperties();
@ -272,14 +272,14 @@ Manager::createDevice(const std::vector<uint32_t>& familyQueueIndeces)
throw std::runtime_error("Compute queue is not supported");
}
this->mComputeQueueFamilyIndeces.push_back(computeQueueFamilyIndex);
this->mComputeQueueFamilyIndices.push_back(computeQueueFamilyIndex);
} else {
this->mComputeQueueFamilyIndeces = familyQueueIndeces;
this->mComputeQueueFamilyIndices = familyQueueIndices;
}
std::unordered_map<uint32_t, uint32_t> familyQueueCounts;
std::unordered_map<uint32_t, std::vector<float>> familyQueuePriorities;
for (const auto& value : this->mComputeQueueFamilyIndeces) {
for (const auto& value : this->mComputeQueueFamilyIndices) {
familyQueueCounts[value]++;
familyQueuePriorities[value].push_back(1.0f);
}
@ -308,7 +308,7 @@ Manager::createDevice(const std::vector<uint32_t>& familyQueueIndeces)
&deviceCreateInfo, nullptr, this->mDevice.get());
SPDLOG_DEBUG("Kompute Manager device created");
for (const uint32_t& familyQueueIndex : this->mComputeQueueFamilyIndeces) {
for (const uint32_t& familyQueueIndex : this->mComputeQueueFamilyIndices) {
std::shared_ptr<vk::Queue> currQueue = std::make_shared<vk::Queue>();
this->mDevice->getQueue(familyQueueIndex,

View file

@ -29,12 +29,12 @@ class Manager
* they would like to create the resources on.
*
* @param physicalDeviceIndex The index of the physical device to use
* @param familyQueueIndeces (Optional) List of queue indices to add for
* @param familyQueueIndices (Optional) List of queue indices to add for
* explicit allocation
* @param totalQueues The total number of compute queues to create.
*/
Manager(uint32_t physicalDeviceIndex,
const std::vector<uint32_t>& familyQueueIndeces = {});
const std::vector<uint32_t>& familyQueueIndices = {});
/**
* Manager constructor which allows your own vulkan application to integrate
@ -271,7 +271,7 @@ class Manager
std::unordered_map<std::string, std::shared_ptr<Sequence>>
mManagedSequences;
std::vector<uint32_t> mComputeQueueFamilyIndeces;
std::vector<uint32_t> mComputeQueueFamilyIndices;
std::vector<std::shared_ptr<vk::Queue>> mComputeQueues;
uint32_t mCurrentSequenceIndex = -1;
@ -285,7 +285,7 @@ class Manager
// Create functions
void createInstance();
void createDevice(const std::vector<uint32_t>& familyQueueIndeces = {});
void createDevice(const std::vector<uint32_t>& familyQueueIndices = {});
};
} // End namespace kp