Updated godot example to use compiled spv header by default
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2 changed files with 24 additions and 2 deletions
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@ -65,8 +65,19 @@ void KomputeModelMLNode::train(Array yArr, Array xIArr, Array xJArr) {
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sq->record<kp::OpTensorSyncDevice>({ wIn, bIn });
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#ifdef KOMPUTE_ANDROID_SHADER_FROM_STRING
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// Newer versions of Android are able to use shaderc to read raw string
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sq->record<kp::OpAlgoBase<>>(
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params, std::vector<char>(LR_SHADER.begin(), LR_SHADER.end()));
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params, std::vector<char>(LR_SHADER.begin(), LR_SHADER.end()));
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#else
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// Older versions of Android require the SPIRV binary directly
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sq->record<kp::OpAlgoBase<>>(
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params, std::vector<char>(
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kp::shader_data::shaders_glsl_logisticregression_comp_spv,
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kp::shader_data::shaders_glsl_logisticregression_comp_spv
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+ kp::shader_data::shaders_glsl_logisticregression_comp_spv_len
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));
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#endif
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sq->record<kp::OpTensorSyncLocal>({ wOutI, wOutJ, bOut, lOut });
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@ -69,8 +69,19 @@ void KomputeModelML::train(Array yArr, Array xIArr, Array xJArr) {
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sq->record<kp::OpTensorSyncDevice>({ wIn, bIn });
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#ifdef KOMPUTE_ANDROID_SHADER_FROM_STRING
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// Newer versions of Android are able to use shaderc to read raw string
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sq->record<kp::OpAlgoBase<>>(
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params, std::vector<char>(LR_SHADER.begin(), LR_SHADER.end()));
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params, std::vector<char>(LR_SHADER.begin(), LR_SHADER.end()));
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#else
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// Older versions of Android require the SPIRV binary directly
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sq->record<kp::OpAlgoBase<>>(
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params, std::vector<char>(
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kp::shader_data::shaders_glsl_logisticregression_comp_spv,
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kp::shader_data::shaders_glsl_logisticregression_comp_spv
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+ kp::shader_data::shaders_glsl_logisticregression_comp_spv_len
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));
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#endif
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sq->record<kp::OpTensorSyncLocal>({ wOutI, wOutJ, bOut, lOut });
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