Updated documentation

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Alejandro Saucedo 2020-10-14 08:42:42 +01:00
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# Kompute Mobile App Integration (Android)
This is the accompanying code for the Blog post ["Supercharging your Mobile Apps with On-Device GPU Accelerated Machine Learning using the Android NDK & Vulkan Kompute"](https://towardsdatascience.com/gpu-accelerated-machine-learning-in-your-mobile-applications-using-the-android-ndk-vulkan-kompute-1e9da37b7617).
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<h1>Vulkan Kompute Android</h1>
<h3>Example Running Logistic Regression with Vulkan Kompute in Android Phones</h3>
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The build structure provides a range of options to build in different Android hardware. This example was tested in various emulators including Pixel 2, and a physical Samsung S7 phone.
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<img src="https://raw.githubusercontent.com/EthicalML/vulkan-kompute/android-example/docs/images/android-editor.jpg">
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# Godot Kompute ML Example
# Kompute Game Engine Integration (Godot)
![](https://github.com/EthicalML/vulkan-kompute/raw/master/docs/images/komputer-godot-4.gif)

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# Vulkan Kompute Godot Example
## Godot Engine Integration: Godot Engine Source Module
This is the accompanying code for the Blog post ["Supercharging Game Development with GPU Accelerated Machine Learning"](https://medium.com/@AxSaucedo/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
This section contains the implementation of the Kompute module as a statically compile module built with the Godot engine source code. This approach requires re-compiling the Godot engine source code.
![](https://github.com/EthicalML/vulkan-kompute/raw/master/docs/images/komputer-godot-4.gif)

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# Vulkan Kompute Godot Example
## Godot Engine Integration: GdNative Library
This is the accompanying code for the Blog post ["Supercharging Game Development with GPU Accelerated Machine Learning"](https://medium.com/@AxSaucedo/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
This section contains the implementation of the Kompute module as a shared GdNative Library that can be loaded dynamically through the Godot engine. This approach does not require re-compiling the Godot engine source code.
![](https://github.com/EthicalML/vulkan-kompute/raw/master/docs/images/komputer-godot-4.gif)
## Set Up Dependencies
### Set Up Dependencies
We can get all the required dependencies from godot by running