Added .clang-format file and formatted everything
Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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47 changed files with 5157 additions and 4354 deletions
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@ -1,14 +1,20 @@
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#include "KomputeSummator.hpp"
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
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extern "C" void GDN_EXPORT
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godot_gdnative_init(godot_gdnative_init_options* o)
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{
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godot::Godot::gdnative_init(o);
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}
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
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extern "C" void GDN_EXPORT
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godot_gdnative_terminate(godot_gdnative_terminate_options* o)
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{
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godot::Godot::gdnative_terminate(o);
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}
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
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extern "C" void GDN_EXPORT
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godot_nativescript_init(void* handle)
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{
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godot::Godot::nativescript_init(handle);
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godot::register_class<godot::KomputeSummator>();
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@ -1,49 +1,59 @@
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/* summator.cpp */
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#include <vector>
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#include <iostream>
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#include <vector>
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#include "KomputeSummator.hpp"
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static
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std::vector<uint32_t>
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compileSource(
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const std::string& source)
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static std::vector<uint32_t>
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compileSource(const std::string& source)
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{
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std::ofstream fileOut("tmp_kp_shader.comp");
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fileOut << source;
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fileOut.close();
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if (system(std::string("glslangValidator -V tmp_kp_shader.comp -o tmp_kp_shader.comp.spv").c_str()))
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fileOut << source;
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fileOut.close();
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if (system(
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std::string(
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"glslangValidator -V tmp_kp_shader.comp -o tmp_kp_shader.comp.spv")
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.c_str()))
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throw std::runtime_error("Error running glslangValidator command");
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std::ifstream fileStream("tmp_kp_shader.comp.spv", std::ios::binary);
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std::vector<char> buffer;
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buffer.insert(buffer.begin(), std::istreambuf_iterator<char>(fileStream), {});
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return {(uint32_t*)buffer.data(), (uint32_t*)(buffer.data() + buffer.size())};
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buffer.insert(
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buffer.begin(), std::istreambuf_iterator<char>(fileStream), {});
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return { (uint32_t*)buffer.data(),
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(uint32_t*)(buffer.data() + buffer.size()) };
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}
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namespace godot {
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KomputeSummator::KomputeSummator() {
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KomputeSummator::KomputeSummator()
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{
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std::cout << "CALLING CONSTRUCTOR" << std::endl;
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this->_init();
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}
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void KomputeSummator::add(float value) {
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void
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KomputeSummator::add(float value)
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{
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// Set the new data in the local device
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this->mSecondaryTensor->setData({value});
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this->mSecondaryTensor->setData({ value });
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// Execute recorded sequence
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this->mSequence->eval();
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}
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void KomputeSummator::reset() {
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}
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void
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KomputeSummator::reset()
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{}
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float KomputeSummator::get_total() const {
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float
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KomputeSummator::get_total() const
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{
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return this->mPrimaryTensor->data()[0];
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}
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void KomputeSummator::_init() {
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void
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KomputeSummator::_init()
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{
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std::cout << "CALLING INIT" << std::endl;
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this->mPrimaryTensor = this->mManager.tensor({ 0.0 });
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this->mSecondaryTensor = this->mManager.tensor({ 0.0 });
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@ -70,33 +80,34 @@ void KomputeSummator::_init() {
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// First we ensure secondary tensor loads to GPU
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// No need to sync the primary tensor as it should not be changed
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this->mSequence->record<kp::OpTensorSyncDevice>(
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{ this->mSecondaryTensor });
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{ this->mSecondaryTensor });
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// Then we run the operation with both tensors
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this->mSequence->record<kp::OpAlgoCreate>(
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{ this->mPrimaryTensor, this->mSecondaryTensor },
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compileSource(shader));
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{ this->mPrimaryTensor, this->mSecondaryTensor },
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compileSource(shader));
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// We map the result back to local
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// We map the result back to local
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this->mSequence->record<kp::OpTensorSyncLocal>(
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{ this->mPrimaryTensor });
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{ this->mPrimaryTensor });
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this->mSequence->end();
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}
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}
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void KomputeSummator::_process(float delta) {
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void
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KomputeSummator::_process(float delta)
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{}
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}
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void
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KomputeSummator::_register_methods()
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{
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register_method((char*)"_process", &KomputeSummator::_process);
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register_method((char*)"_init", &KomputeSummator::_init);
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void KomputeSummator::_register_methods() {
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register_method((char *)"_process", &KomputeSummator::_process);
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register_method((char *)"_init", &KomputeSummator::_init);
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register_method((char *)"add", &KomputeSummator::add);
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register_method((char *)"reset", &KomputeSummator::reset);
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register_method((char *)"get_total", &KomputeSummator::get_total);
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register_method((char*)"add", &KomputeSummator::add);
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register_method((char*)"reset", &KomputeSummator::reset);
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register_method((char*)"get_total", &KomputeSummator::get_total);
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}
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}
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@ -8,11 +8,12 @@
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#include "kompute/Kompute.hpp"
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namespace godot {
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class KomputeSummator : public Node2D {
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private:
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class KomputeSummator : public Node2D
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{
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private:
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GODOT_CLASS(KomputeSummator, Node2D);
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public:
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public:
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KomputeSummator();
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void add(float value);
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@ -24,7 +25,7 @@ public:
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static void _register_methods();
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private:
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private:
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kp::Manager mManager;
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std::shared_ptr<kp::Sequence> mSequence;
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std::shared_ptr<kp::Tensor> mPrimaryTensor;
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