Increased the CMake minimum required version to 3.20

Turns out `OUTPUT` for `add_custom_command` requires CMake 3.20. https://cmake.org/cmake/help/latest/command/add_custom_command.html

Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
This commit is contained in:
Fabian Sauter 2022-07-28 10:35:22 +02:00
parent 22f6f43a86
commit 2013bf9c68
16 changed files with 17 additions and 17 deletions

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@ -1,6 +1,6 @@
# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
project(kompute VERSION 0.8.1 LANGUAGES CXX) project(kompute VERSION 0.8.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD 14)

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
if(${INPUT_SHADER_FILE} STREQUAL "") if(${INPUT_SHADER_FILE} STREQUAL "")
message(FATAL_ERROR "No input file path provided via 'INPUT_SHADER_FILE'.") message(FATAL_ERROR "No input file path provided via 'INPUT_SHADER_FILE'.")

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
project(kompute_array_mult) project(kompute_array_mult)
set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD 14)

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
# To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader # To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader
vulkan_compile_shader(INFILE my_shader.comp vulkan_compile_shader(INFILE my_shader.comp

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
add_executable(kompute_array_mult main.cpp) add_executable(kompute_array_mult main.cpp)
target_link_libraries(kompute_array_mult PRIVATE shader kompute::kompute) target_link_libraries(kompute_array_mult PRIVATE shader kompute::kompute)

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
project(kompute_logistic_regression) project(kompute_logistic_regression)
set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD 14)

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
# To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader # To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader
vulkan_compile_shader(INFILE my_shader.comp vulkan_compile_shader(INFILE my_shader.comp

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
add_executable(kompute_logistic_regression main.cpp) add_executable(kompute_logistic_regression main.cpp)
target_link_libraries(kompute_logistic_regression PRIVATE shader kompute::kompute) target_link_libraries(kompute_logistic_regression PRIVATE shader kompute::kompute)

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# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
if(KOMPUTE_OPT_ANDROID_BUILD) if(KOMPUTE_OPT_ANDROID_BUILD)
find_library(android android) find_library(android android)
endif() endif()
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
add_library(kompute Algorithm.cpp add_library(kompute Algorithm.cpp
Manager.cpp Manager.cpp

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
# #################################################### # ####################################################
# Kompute # Kompute

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cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
set(LOGGER_SOURCES Logger.cpp) set(LOGGER_SOURCES Logger.cpp)

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# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
# ###################### # ######################
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
add_subdirectory(glsl) add_subdirectory(glsl)

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# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
# ###################### # ######################
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
# Check if build shaders from source is enabled # Check if build shaders from source is enabled
if(KOMPUTE_OPT_BUILD_SHADERS) if(KOMPUTE_OPT_BUILD_SHADERS)

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# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
# ###################### # ######################
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
# #################################################### # ####################################################
# Shaders # Shaders

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# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
# ###################### # ######################
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
add_library(test_shaders "Utils.cpp" add_library(test_shaders "Utils.cpp"
"Utils.hpp") "Utils.hpp")

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# SPDX-License-Identifier: Apache-2.0 # SPDX-License-Identifier: Apache-2.0
# ###################### # ######################
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.20)
vulkan_compile_shader(INFILE test_logistic_regression_shader.comp vulkan_compile_shader(INFILE test_logistic_regression_shader.comp
OUTFILE test_logistic_regression_shader.hpp OUTFILE test_logistic_regression_shader.hpp