Removed extra dependency files no longer used

This commit is contained in:
Alejandro Saucedo 2020-08-12 21:41:18 +01:00
parent 8bb273d735
commit 1d318e596d
3 changed files with 0 additions and 1174 deletions

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@ -1,679 +0,0 @@
/*
* Initializers for Vulkan structures and objects used by the examples
* Saves lot of VK_STRUCTURE_TYPE assignments
* Some initializers are parameterized for convenience
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT)
* (http://opensource.org/licenses/MIT)
*/
#pragma once
#include "vulkan/vulkan.h"
#include <vector>
namespace vks {
namespace initializers {
inline VkMemoryAllocateInfo
memoryAllocateInfo()
{
VkMemoryAllocateInfo memAllocInfo{};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
return memAllocInfo;
}
inline VkMappedMemoryRange
mappedMemoryRange()
{
VkMappedMemoryRange mappedMemoryRange{};
mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
return mappedMemoryRange;
}
inline VkCommandBufferAllocateInfo
commandBufferAllocateInfo(VkCommandPool commandPool,
VkCommandBufferLevel level,
uint32_t bufferCount)
{
VkCommandBufferAllocateInfo commandBufferAllocateInfo{};
commandBufferAllocateInfo.sType =
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
commandBufferAllocateInfo.commandPool = commandPool;
commandBufferAllocateInfo.level = level;
commandBufferAllocateInfo.commandBufferCount = bufferCount;
return commandBufferAllocateInfo;
}
inline VkCommandPoolCreateInfo
commandPoolCreateInfo()
{
VkCommandPoolCreateInfo cmdPoolCreateInfo{};
cmdPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
return cmdPoolCreateInfo;
}
inline VkCommandBufferBeginInfo
commandBufferBeginInfo()
{
VkCommandBufferBeginInfo cmdBufferBeginInfo{};
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
return cmdBufferBeginInfo;
}
inline VkCommandBufferInheritanceInfo
commandBufferInheritanceInfo()
{
VkCommandBufferInheritanceInfo cmdBufferInheritanceInfo{};
cmdBufferInheritanceInfo.sType =
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
return cmdBufferInheritanceInfo;
}
inline VkRenderPassBeginInfo
renderPassBeginInfo()
{
VkRenderPassBeginInfo renderPassBeginInfo{};
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
return renderPassBeginInfo;
}
inline VkRenderPassCreateInfo
renderPassCreateInfo()
{
VkRenderPassCreateInfo renderPassCreateInfo{};
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
return renderPassCreateInfo;
}
/** @brief Initialize an image memory barrier with no image transfer ownership
*/
inline VkImageMemoryBarrier
imageMemoryBarrier()
{
VkImageMemoryBarrier imageMemoryBarrier{};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
return imageMemoryBarrier;
}
/** @brief Initialize a buffer memory barrier with no image transfer ownership
*/
inline VkBufferMemoryBarrier
bufferMemoryBarrier()
{
VkBufferMemoryBarrier bufferMemoryBarrier{};
bufferMemoryBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
bufferMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufferMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
return bufferMemoryBarrier;
}
inline VkMemoryBarrier
memoryBarrier()
{
VkMemoryBarrier memoryBarrier{};
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
return memoryBarrier;
}
inline VkImageCreateInfo
imageCreateInfo()
{
VkImageCreateInfo imageCreateInfo{};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
return imageCreateInfo;
}
inline VkSamplerCreateInfo
samplerCreateInfo()
{
VkSamplerCreateInfo samplerCreateInfo{};
samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerCreateInfo.maxAnisotropy = 1.0f;
return samplerCreateInfo;
}
inline VkImageViewCreateInfo
imageViewCreateInfo()
{
VkImageViewCreateInfo imageViewCreateInfo{};
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
return imageViewCreateInfo;
}
inline VkFramebufferCreateInfo
framebufferCreateInfo()
{
VkFramebufferCreateInfo framebufferCreateInfo{};
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
return framebufferCreateInfo;
}
inline VkSemaphoreCreateInfo
semaphoreCreateInfo()
{
VkSemaphoreCreateInfo semaphoreCreateInfo{};
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
return semaphoreCreateInfo;
}
inline VkFenceCreateInfo
fenceCreateInfo(VkFenceCreateFlags flags = 0)
{
VkFenceCreateInfo fenceCreateInfo{};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceCreateInfo.flags = flags;
return fenceCreateInfo;
}
inline VkEventCreateInfo
eventCreateInfo()
{
VkEventCreateInfo eventCreateInfo{};
eventCreateInfo.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
return eventCreateInfo;
}
inline VkSubmitInfo
submitInfo()
{
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
return submitInfo;
}
inline VkViewport
viewport(float width, float height, float minDepth, float maxDepth)
{
VkViewport viewport{};
viewport.width = width;
viewport.height = height;
viewport.minDepth = minDepth;
viewport.maxDepth = maxDepth;
return viewport;
}
inline VkRect2D
rect2D(int32_t width, int32_t height, int32_t offsetX, int32_t offsetY)
{
VkRect2D rect2D{};
rect2D.extent.width = width;
rect2D.extent.height = height;
rect2D.offset.x = offsetX;
rect2D.offset.y = offsetY;
return rect2D;
}
inline VkBufferCreateInfo
bufferCreateInfo()
{
VkBufferCreateInfo bufCreateInfo{};
bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
return bufCreateInfo;
}
inline VkBufferCreateInfo
bufferCreateInfo(VkBufferUsageFlags usage, VkDeviceSize size)
{
VkBufferCreateInfo bufCreateInfo{};
bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufCreateInfo.usage = usage;
bufCreateInfo.size = size;
return bufCreateInfo;
}
inline VkDescriptorPoolCreateInfo
descriptorPoolCreateInfo(uint32_t poolSizeCount,
VkDescriptorPoolSize* pPoolSizes,
uint32_t maxSets)
{
VkDescriptorPoolCreateInfo descriptorPoolInfo{};
descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptorPoolInfo.poolSizeCount = poolSizeCount;
descriptorPoolInfo.pPoolSizes = pPoolSizes;
descriptorPoolInfo.maxSets = maxSets;
return descriptorPoolInfo;
}
inline VkDescriptorPoolCreateInfo
descriptorPoolCreateInfo(const std::vector<VkDescriptorPoolSize>& poolSizes,
uint32_t maxSets)
{
VkDescriptorPoolCreateInfo descriptorPoolInfo{};
descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptorPoolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
descriptorPoolInfo.pPoolSizes = poolSizes.data();
descriptorPoolInfo.maxSets = maxSets;
return descriptorPoolInfo;
}
inline VkDescriptorPoolSize
descriptorPoolSize(VkDescriptorType type, uint32_t descriptorCount)
{
VkDescriptorPoolSize descriptorPoolSize{};
descriptorPoolSize.type = type;
descriptorPoolSize.descriptorCount = descriptorCount;
return descriptorPoolSize;
}
inline VkDescriptorSetLayoutBinding
descriptorSetLayoutBinding(VkDescriptorType type,
VkShaderStageFlags stageFlags,
uint32_t binding,
uint32_t descriptorCount = 1)
{
VkDescriptorSetLayoutBinding setLayoutBinding{};
setLayoutBinding.descriptorType = type;
setLayoutBinding.stageFlags = stageFlags;
setLayoutBinding.binding = binding;
setLayoutBinding.descriptorCount = descriptorCount;
return setLayoutBinding;
}
inline VkDescriptorSetLayoutCreateInfo
descriptorSetLayoutCreateInfo(const VkDescriptorSetLayoutBinding* pBindings,
uint32_t bindingCount)
{
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo{};
descriptorSetLayoutCreateInfo.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorSetLayoutCreateInfo.pBindings = pBindings;
descriptorSetLayoutCreateInfo.bindingCount = bindingCount;
return descriptorSetLayoutCreateInfo;
}
inline VkDescriptorSetLayoutCreateInfo
descriptorSetLayoutCreateInfo(
const std::vector<VkDescriptorSetLayoutBinding>& bindings)
{
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo{};
descriptorSetLayoutCreateInfo.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorSetLayoutCreateInfo.pBindings = bindings.data();
descriptorSetLayoutCreateInfo.bindingCount =
static_cast<uint32_t>(bindings.size());
return descriptorSetLayoutCreateInfo;
}
inline VkPipelineLayoutCreateInfo
pipelineLayoutCreateInfo(const VkDescriptorSetLayout* pSetLayouts,
uint32_t setLayoutCount = 1)
{
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{};
pipelineLayoutCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutCreateInfo.setLayoutCount = setLayoutCount;
pipelineLayoutCreateInfo.pSetLayouts = pSetLayouts;
return pipelineLayoutCreateInfo;
}
inline VkPipelineLayoutCreateInfo
pipelineLayoutCreateInfo(uint32_t setLayoutCount = 1)
{
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{};
pipelineLayoutCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutCreateInfo.setLayoutCount = setLayoutCount;
return pipelineLayoutCreateInfo;
}
inline VkDescriptorSetAllocateInfo
descriptorSetAllocateInfo(VkDescriptorPool descriptorPool,
const VkDescriptorSetLayout* pSetLayouts,
uint32_t descriptorSetCount)
{
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{};
descriptorSetAllocateInfo.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorSetAllocateInfo.descriptorPool = descriptorPool;
descriptorSetAllocateInfo.pSetLayouts = pSetLayouts;
descriptorSetAllocateInfo.descriptorSetCount = descriptorSetCount;
return descriptorSetAllocateInfo;
}
inline VkDescriptorImageInfo
descriptorImageInfo(VkSampler sampler,
VkImageView imageView,
VkImageLayout imageLayout)
{
VkDescriptorImageInfo descriptorImageInfo{};
descriptorImageInfo.sampler = sampler;
descriptorImageInfo.imageView = imageView;
descriptorImageInfo.imageLayout = imageLayout;
return descriptorImageInfo;
}
inline VkWriteDescriptorSet
writeDescriptorSet(VkDescriptorSet dstSet,
VkDescriptorType type,
uint32_t binding,
VkDescriptorBufferInfo* bufferInfo,
uint32_t descriptorCount = 1)
{
VkWriteDescriptorSet writeDescriptorSet{};
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorSet.dstSet = dstSet;
writeDescriptorSet.descriptorType = type;
writeDescriptorSet.dstBinding = binding;
writeDescriptorSet.pBufferInfo = bufferInfo;
writeDescriptorSet.descriptorCount = descriptorCount;
return writeDescriptorSet;
}
inline VkWriteDescriptorSet
writeDescriptorSet(VkDescriptorSet dstSet,
VkDescriptorType type,
uint32_t binding,
VkDescriptorImageInfo* imageInfo,
uint32_t descriptorCount = 1)
{
VkWriteDescriptorSet writeDescriptorSet{};
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorSet.dstSet = dstSet;
writeDescriptorSet.descriptorType = type;
writeDescriptorSet.dstBinding = binding;
writeDescriptorSet.pImageInfo = imageInfo;
writeDescriptorSet.descriptorCount = descriptorCount;
return writeDescriptorSet;
}
inline VkVertexInputBindingDescription
vertexInputBindingDescription(uint32_t binding,
uint32_t stride,
VkVertexInputRate inputRate)
{
VkVertexInputBindingDescription vInputBindDescription{};
vInputBindDescription.binding = binding;
vInputBindDescription.stride = stride;
vInputBindDescription.inputRate = inputRate;
return vInputBindDescription;
}
inline VkVertexInputAttributeDescription
vertexInputAttributeDescription(uint32_t binding,
uint32_t location,
VkFormat format,
uint32_t offset)
{
VkVertexInputAttributeDescription vInputAttribDescription{};
vInputAttribDescription.location = location;
vInputAttribDescription.binding = binding;
vInputAttribDescription.format = format;
vInputAttribDescription.offset = offset;
return vInputAttribDescription;
}
inline VkPipelineVertexInputStateCreateInfo
pipelineVertexInputStateCreateInfo()
{
VkPipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo{};
pipelineVertexInputStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
return pipelineVertexInputStateCreateInfo;
}
inline VkPipelineVertexInputStateCreateInfo
pipelineVertexInputStateCreateInfo(
const std::vector<VkVertexInputBindingDescription>& vertexBindingDescriptions,
const std::vector<VkVertexInputAttributeDescription>&
vertexAttributeDescriptions)
{
VkPipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo{};
pipelineVertexInputStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
pipelineVertexInputStateCreateInfo.vertexBindingDescriptionCount =
static_cast<uint32_t>(vertexBindingDescriptions.size());
pipelineVertexInputStateCreateInfo.pVertexBindingDescriptions =
vertexBindingDescriptions.data();
pipelineVertexInputStateCreateInfo.vertexAttributeDescriptionCount =
static_cast<uint32_t>(vertexAttributeDescriptions.size());
pipelineVertexInputStateCreateInfo.pVertexAttributeDescriptions =
vertexAttributeDescriptions.data();
return pipelineVertexInputStateCreateInfo;
}
inline VkPipelineInputAssemblyStateCreateInfo
pipelineInputAssemblyStateCreateInfo(
VkPrimitiveTopology topology,
VkPipelineInputAssemblyStateCreateFlags flags,
VkBool32 primitiveRestartEnable)
{
VkPipelineInputAssemblyStateCreateInfo
pipelineInputAssemblyStateCreateInfo{};
pipelineInputAssemblyStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
pipelineInputAssemblyStateCreateInfo.topology = topology;
pipelineInputAssemblyStateCreateInfo.flags = flags;
pipelineInputAssemblyStateCreateInfo.primitiveRestartEnable =
primitiveRestartEnable;
return pipelineInputAssemblyStateCreateInfo;
}
inline VkPipelineRasterizationStateCreateInfo
pipelineRasterizationStateCreateInfo(
VkPolygonMode polygonMode,
VkCullModeFlags cullMode,
VkFrontFace frontFace,
VkPipelineRasterizationStateCreateFlags flags = 0)
{
VkPipelineRasterizationStateCreateInfo
pipelineRasterizationStateCreateInfo{};
pipelineRasterizationStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
pipelineRasterizationStateCreateInfo.polygonMode = polygonMode;
pipelineRasterizationStateCreateInfo.cullMode = cullMode;
pipelineRasterizationStateCreateInfo.frontFace = frontFace;
pipelineRasterizationStateCreateInfo.flags = flags;
pipelineRasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
pipelineRasterizationStateCreateInfo.lineWidth = 1.0f;
return pipelineRasterizationStateCreateInfo;
}
inline VkPipelineColorBlendAttachmentState
pipelineColorBlendAttachmentState(VkColorComponentFlags colorWriteMask,
VkBool32 blendEnable)
{
VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState{};
pipelineColorBlendAttachmentState.colorWriteMask = colorWriteMask;
pipelineColorBlendAttachmentState.blendEnable = blendEnable;
return pipelineColorBlendAttachmentState;
}
inline VkPipelineColorBlendStateCreateInfo
pipelineColorBlendStateCreateInfo(
uint32_t attachmentCount,
const VkPipelineColorBlendAttachmentState* pAttachments)
{
VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo{};
pipelineColorBlendStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
pipelineColorBlendStateCreateInfo.attachmentCount = attachmentCount;
pipelineColorBlendStateCreateInfo.pAttachments = pAttachments;
return pipelineColorBlendStateCreateInfo;
}
inline VkPipelineDepthStencilStateCreateInfo
pipelineDepthStencilStateCreateInfo(VkBool32 depthTestEnable,
VkBool32 depthWriteEnable,
VkCompareOp depthCompareOp)
{
VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo{};
pipelineDepthStencilStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
pipelineDepthStencilStateCreateInfo.depthTestEnable = depthTestEnable;
pipelineDepthStencilStateCreateInfo.depthWriteEnable = depthWriteEnable;
pipelineDepthStencilStateCreateInfo.depthCompareOp = depthCompareOp;
pipelineDepthStencilStateCreateInfo.back.compareOp = VK_COMPARE_OP_ALWAYS;
return pipelineDepthStencilStateCreateInfo;
}
inline VkPipelineViewportStateCreateInfo
pipelineViewportStateCreateInfo(uint32_t viewportCount,
uint32_t scissorCount,
VkPipelineViewportStateCreateFlags flags = 0)
{
VkPipelineViewportStateCreateInfo pipelineViewportStateCreateInfo{};
pipelineViewportStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
pipelineViewportStateCreateInfo.viewportCount = viewportCount;
pipelineViewportStateCreateInfo.scissorCount = scissorCount;
pipelineViewportStateCreateInfo.flags = flags;
return pipelineViewportStateCreateInfo;
}
inline VkPipelineMultisampleStateCreateInfo
pipelineMultisampleStateCreateInfo(
VkSampleCountFlagBits rasterizationSamples,
VkPipelineMultisampleStateCreateFlags flags = 0)
{
VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo{};
pipelineMultisampleStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipelineMultisampleStateCreateInfo.rasterizationSamples =
rasterizationSamples;
pipelineMultisampleStateCreateInfo.flags = flags;
return pipelineMultisampleStateCreateInfo;
}
inline VkPipelineDynamicStateCreateInfo
pipelineDynamicStateCreateInfo(const VkDynamicState* pDynamicStates,
uint32_t dynamicStateCount,
VkPipelineDynamicStateCreateFlags flags = 0)
{
VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo{};
pipelineDynamicStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
pipelineDynamicStateCreateInfo.pDynamicStates = pDynamicStates;
pipelineDynamicStateCreateInfo.dynamicStateCount = dynamicStateCount;
pipelineDynamicStateCreateInfo.flags = flags;
return pipelineDynamicStateCreateInfo;
}
inline VkPipelineDynamicStateCreateInfo
pipelineDynamicStateCreateInfo(
const std::vector<VkDynamicState>& pDynamicStates,
VkPipelineDynamicStateCreateFlags flags = 0)
{
VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo{};
pipelineDynamicStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
pipelineDynamicStateCreateInfo.pDynamicStates = pDynamicStates.data();
pipelineDynamicStateCreateInfo.dynamicStateCount =
static_cast<uint32_t>(pDynamicStates.size());
pipelineDynamicStateCreateInfo.flags = flags;
return pipelineDynamicStateCreateInfo;
}
inline VkPipelineTessellationStateCreateInfo
pipelineTessellationStateCreateInfo(uint32_t patchControlPoints)
{
VkPipelineTessellationStateCreateInfo pipelineTessellationStateCreateInfo{};
pipelineTessellationStateCreateInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
pipelineTessellationStateCreateInfo.patchControlPoints = patchControlPoints;
return pipelineTessellationStateCreateInfo;
}
inline VkGraphicsPipelineCreateInfo
pipelineCreateInfo(VkPipelineLayout layout,
VkRenderPass renderPass,
VkPipelineCreateFlags flags = 0)
{
VkGraphicsPipelineCreateInfo pipelineCreateInfo{};
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineCreateInfo.layout = layout;
pipelineCreateInfo.renderPass = renderPass;
pipelineCreateInfo.flags = flags;
pipelineCreateInfo.basePipelineIndex = -1;
pipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
return pipelineCreateInfo;
}
inline VkGraphicsPipelineCreateInfo
pipelineCreateInfo()
{
VkGraphicsPipelineCreateInfo pipelineCreateInfo{};
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineCreateInfo.basePipelineIndex = -1;
pipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
return pipelineCreateInfo;
}
inline VkComputePipelineCreateInfo
computePipelineCreateInfo(VkPipelineLayout layout,
VkPipelineCreateFlags flags = 0)
{
VkComputePipelineCreateInfo computePipelineCreateInfo{};
computePipelineCreateInfo.sType =
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
computePipelineCreateInfo.layout = layout;
computePipelineCreateInfo.flags = flags;
return computePipelineCreateInfo;
}
inline VkPushConstantRange
pushConstantRange(VkShaderStageFlags stageFlags, uint32_t size, uint32_t offset)
{
VkPushConstantRange pushConstantRange{};
pushConstantRange.stageFlags = stageFlags;
pushConstantRange.offset = offset;
pushConstantRange.size = size;
return pushConstantRange;
}
inline VkBindSparseInfo
bindSparseInfo()
{
VkBindSparseInfo bindSparseInfo{};
bindSparseInfo.sType = VK_STRUCTURE_TYPE_BIND_SPARSE_INFO;
return bindSparseInfo;
}
/** @brief Initialize a map entry for a shader specialization constant */
inline VkSpecializationMapEntry
specializationMapEntry(uint32_t constantID, uint32_t offset, size_t size)
{
VkSpecializationMapEntry specializationMapEntry{};
specializationMapEntry.constantID = constantID;
specializationMapEntry.offset = offset;
specializationMapEntry.size = size;
return specializationMapEntry;
}
/** @brief Initialize a specialization constant info structure to pass to a
* shader stage */
inline VkSpecializationInfo
specializationInfo(uint32_t mapEntryCount,
const VkSpecializationMapEntry* mapEntries,
size_t dataSize,
const void* data)
{
VkSpecializationInfo specializationInfo{};
specializationInfo.mapEntryCount = mapEntryCount;
specializationInfo.pMapEntries = mapEntries;
specializationInfo.dataSize = dataSize;
specializationInfo.pData = data;
return specializationInfo;
}
/** @brief Initialize a specialization constant info structure to pass to a
* shader stage */
inline VkSpecializationInfo
specializationInfo(const std::vector<VkSpecializationMapEntry>& mapEntries,
size_t dataSize,
const void* data)
{
VkSpecializationInfo specializationInfo{};
specializationInfo.mapEntryCount = static_cast<uint32_t>(mapEntries.size());
specializationInfo.pMapEntries = mapEntries.data();
specializationInfo.dataSize = dataSize;
specializationInfo.pData = data;
return specializationInfo;
}
} // namespace initializers
} // namespace vks

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/*
* Assorted commonly used Vulkan helper functions
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT)
* (http://opensource.org/licenses/MIT)
*/
#include "VulkanTools.h"
const std::string
getAssetPath()
{
#if defined(VK_EXAMPLE_DATA_DIR)
return VK_EXAMPLE_DATA_DIR;
#else
return "./";
#endif
}
namespace vks {
namespace tools {
bool errorModeSilent = false;
std::string
errorString(VkResult errorCode)
{
switch (errorCode) {
#define STR(r) \
case VK_##r: \
return #r
STR(NOT_READY);
STR(TIMEOUT);
STR(EVENT_SET);
STR(EVENT_RESET);
STR(INCOMPLETE);
STR(ERROR_OUT_OF_HOST_MEMORY);
STR(ERROR_OUT_OF_DEVICE_MEMORY);
STR(ERROR_INITIALIZATION_FAILED);
STR(ERROR_DEVICE_LOST);
STR(ERROR_MEMORY_MAP_FAILED);
STR(ERROR_LAYER_NOT_PRESENT);
STR(ERROR_EXTENSION_NOT_PRESENT);
STR(ERROR_FEATURE_NOT_PRESENT);
STR(ERROR_INCOMPATIBLE_DRIVER);
STR(ERROR_TOO_MANY_OBJECTS);
STR(ERROR_FORMAT_NOT_SUPPORTED);
STR(ERROR_SURFACE_LOST_KHR);
STR(ERROR_NATIVE_WINDOW_IN_USE_KHR);
STR(SUBOPTIMAL_KHR);
STR(ERROR_OUT_OF_DATE_KHR);
STR(ERROR_INCOMPATIBLE_DISPLAY_KHR);
STR(ERROR_VALIDATION_FAILED_EXT);
STR(ERROR_INVALID_SHADER_NV);
#undef STR
default:
return "UNKNOWN_ERROR";
}
}
std::string
physicalDeviceTypeString(VkPhysicalDeviceType type)
{
switch (type) {
#define STR(r) \
case VK_PHYSICAL_DEVICE_TYPE_##r: \
return #r
STR(OTHER);
STR(INTEGRATED_GPU);
STR(DISCRETE_GPU);
STR(VIRTUAL_GPU);
#undef STR
default:
return "UNKNOWN_DEVICE_TYPE";
}
}
VkBool32
getSupportedDepthFormat(VkPhysicalDevice physicalDevice, VkFormat* depthFormat)
{
// Since all depth formats may be optional, we need to find a suitable depth
// format to use Start with the highest precision packed format
std::vector<VkFormat> depthFormats = { VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D16_UNORM };
for (auto& format : depthFormats) {
VkFormatProperties formatProps;
vkGetPhysicalDeviceFormatProperties(
physicalDevice, format, &formatProps);
// Format must support depth stencil attachment for optimal tiling
if (formatProps.optimalTilingFeatures &
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
*depthFormat = format;
return true;
}
}
return false;
}
// Returns if a given format support LINEAR filtering
VkBool32
formatIsFilterable(VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageTiling tiling)
{
VkFormatProperties formatProps;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProps);
if (tiling == VK_IMAGE_TILING_OPTIMAL)
return formatProps.optimalTilingFeatures &
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
if (tiling == VK_IMAGE_TILING_LINEAR)
return formatProps.linearTilingFeatures &
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
return false;
}
// Create an image memory barrier for changing the layout of
// an image and put it into an active command buffer
// See chapter 11.4 "Image Layout" for details
void
setImageLayout(VkCommandBuffer cmdbuffer,
VkImage image,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkImageSubresourceRange subresourceRange,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask)
{
// Create an image barrier object
VkImageMemoryBarrier imageMemoryBarrier =
vks::initializers::imageMemoryBarrier();
imageMemoryBarrier.oldLayout = oldImageLayout;
imageMemoryBarrier.newLayout = newImageLayout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
// Source layouts (old)
// Source access mask controls actions that have to be finished on the old
// layout before it will be transitioned to the new layout
switch (oldImageLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
// Image layout is undefined (or does not matter)
// Only valid as initial layout
// No flags required, listed only for completeness
imageMemoryBarrier.srcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
// Image is preinitialized
// Only valid as initial layout for linear images, preserves memory
// contents Make sure host writes have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image is a color attachment
// Make sure any writes to the color buffer have been finished
imageMemoryBarrier.srcAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image is a depth/stencil attachment
// Make sure any writes to the depth/stencil buffer have been
// finished
imageMemoryBarrier.srcAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image is a transfer source
// Make sure any reads from the image have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image is a transfer destination
// Make sure any writes to the image have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image is read by a shader
// Make sure any shader reads from the image have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
// Other source layouts aren't handled (yet)
break;
}
// Target layouts (new)
// Destination access mask controls the dependency for the new image layout
switch (newImageLayout) {
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image will be used as a transfer destination
// Make sure any writes to the image have been finished
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image will be used as a transfer source
// Make sure any reads from the image have been finished
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image will be used as a color attachment
// Make sure any writes to the color buffer have been finished
imageMemoryBarrier.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image layout will be used as a depth/stencil attachment
// Make sure any writes to depth/stencil buffer have been finished
imageMemoryBarrier.dstAccessMask =
imageMemoryBarrier.dstAccessMask |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image will be read in a shader (sampler, input attachment)
// Make sure any writes to the image have been finished
if (imageMemoryBarrier.srcAccessMask == 0) {
imageMemoryBarrier.srcAccessMask =
VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
}
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
// Other source layouts aren't handled (yet)
break;
}
// Put barrier inside setup command buffer
vkCmdPipelineBarrier(cmdbuffer,
srcStageMask,
dstStageMask,
0,
0,
nullptr,
0,
nullptr,
1,
&imageMemoryBarrier);
}
// Fixed sub resource on first mip level and layer
void
setImageLayout(VkCommandBuffer cmdbuffer,
VkImage image,
VkImageAspectFlags aspectMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask)
{
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = aspectMask;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
setImageLayout(cmdbuffer,
image,
oldImageLayout,
newImageLayout,
subresourceRange,
srcStageMask,
dstStageMask);
}
void
insertImageMemoryBarrier(VkCommandBuffer cmdbuffer,
VkImage image,
VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkImageSubresourceRange subresourceRange)
{
VkImageMemoryBarrier imageMemoryBarrier =
vks::initializers::imageMemoryBarrier();
imageMemoryBarrier.srcAccessMask = srcAccessMask;
imageMemoryBarrier.dstAccessMask = dstAccessMask;
imageMemoryBarrier.oldLayout = oldImageLayout;
imageMemoryBarrier.newLayout = newImageLayout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
vkCmdPipelineBarrier(cmdbuffer,
srcStageMask,
dstStageMask,
0,
0,
nullptr,
0,
nullptr,
1,
&imageMemoryBarrier);
}
void
exitFatal(std::string message, int32_t exitCode)
{
#if defined(_WIN32)
if (!errorModeSilent) {
MessageBox(NULL, message.c_str(), NULL, MB_OK | MB_ICONERROR);
}
#endif
std::cerr << message << "\n";
}
void
exitFatal(std::string message, VkResult resultCode)
{
exitFatal(message, (int32_t)resultCode);
}
VkShaderModule
loadShader(const char* fileName, VkDevice device)
{
std::ifstream is(fileName, std::ios::binary | std::ios::in | std::ios::ate);
if (is.is_open()) {
size_t size = is.tellg();
is.seekg(0, std::ios::beg);
char* shaderCode = new char[size];
is.read(shaderCode, size);
is.close();
assert(size > 0);
VkShaderModule shaderModule;
VkShaderModuleCreateInfo moduleCreateInfo{};
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.codeSize = size;
moduleCreateInfo.pCode = (uint32_t*)shaderCode;
VK_CHECK_RESULT(
vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule));
delete[] shaderCode;
return shaderModule;
} else {
std::cerr << "Error: Could not open shader file \"" << fileName << "\""
<< std::endl;
return VK_NULL_HANDLE;
}
}
bool
fileExists(const std::string& filename)
{
std::ifstream f(filename.c_str());
return !f.fail();
}
} // namespace tools
} // namespace vks

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@ -1,124 +0,0 @@
/*
* Assorted Vulkan helper functions
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT)
* (http://opensource.org/licenses/MIT)
*/
#pragma once
#include "VulkanInitializers.hpp"
#include "vulkan/vulkan.h"
#include <assert.h>
#include <cstring>
#include <fstream>
#include <iostream>
#include <math.h>
#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <vector>
#if defined(_WIN32)
#include <fcntl.h>
#include <io.h>
#include <windows.h>
#endif
// Custom define for better code readability
#define VK_FLAGS_NONE 0
// Default fence timeout in nanoseconds
#define DEFAULT_FENCE_TIMEOUT 100000000000
// Macro to check and display Vulkan return results
#define VK_CHECK_RESULT(f) \
{ \
VkResult res = (f); \
if (res != VK_SUCCESS) { \
std::cout << "Fatal : VkResult is \"" \
<< vks::tools::errorString(res) << "\" in " << __FILE__ \
<< " at line " << __LINE__ << std::endl; \
assert(res == VK_SUCCESS); \
} \
}
const std::string
getAssetPath();
namespace vks {
namespace tools {
/** @brief Disable message boxes on fatal errors */
extern bool errorModeSilent;
/** @brief Returns an error code as a string */
std::string
errorString(VkResult errorCode);
/** @brief Returns the device type as a string */
std::string
physicalDeviceTypeString(VkPhysicalDeviceType type);
// Selected a suitable supported depth format starting with 32 bit down to 16
// bit Returns false if none of the depth formats in the list is supported by
// the device
VkBool32
getSupportedDepthFormat(VkPhysicalDevice physicalDevice, VkFormat* depthFormat);
// Returns if a given format support LINEAR filtering
VkBool32
formatIsFilterable(VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageTiling tiling);
// Put an image memory barrier for setting an image layout on the sub resource
// into the given command buffer
void
setImageLayout(
VkCommandBuffer cmdbuffer,
VkImage image,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkImageSubresourceRange subresourceRange,
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
// Uses a fixed sub resource layout with first mip level and layer
void
setImageLayout(
VkCommandBuffer cmdbuffer,
VkImage image,
VkImageAspectFlags aspectMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
/** @brief Inser an image memory barrier into the command buffer */
void
insertImageMemoryBarrier(VkCommandBuffer cmdbuffer,
VkImage image,
VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkImageSubresourceRange subresourceRange);
// Display error message and exit on fatal error
void
exitFatal(std::string message, int32_t exitCode);
void
exitFatal(std::string message, VkResult resultCode);
// Load a SPIR-V shader (binary)
VkShaderModule
loadShader(const char* fileName, VkDevice device);
/** @brief Checks if a file exists */
bool
fileExists(const std::string& filename);
} // namespace tools
} // namespace vks