Updated tests to not use namespaace for compileShader
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10 changed files with 36 additions and 57 deletions
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@ -1,20 +0,0 @@
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#include "kompute/Kompute.hpp"
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#include "kompute_test/Shader.hpp"
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namespace kp_test_utils {
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std::vector<uint32_t>
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Shader::compileSource(
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const std::string& source)
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{
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if (system(std::string("glslangValidator --stdin -S comp -V -o tmp_kp_shader.comp.spv << END\n" + source + "\nEND").c_str()))
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throw std::runtime_error("Error running glslangValidator command");
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std::ifstream fileStream("tmp_kp_shader.comp.spv", std::ios::binary);
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std::vector<char> buffer;
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buffer.insert(buffer.begin(), std::istreambuf_iterator<char>(fileStream), {});
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return {(uint32_t*)buffer.data(), (uint32_t*)(buffer.data() + buffer.size())};
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}
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}
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@ -2,26 +2,26 @@
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#include <iostream>
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#include <vector>
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namespace kp_test_utils {
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#include <fstream>
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/**
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Shader utily class with functions to compile and process glsl files.
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*/
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class Shader
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* Compile a single glslang source from string value. This is only meant
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* to be used for testing as it's non threadsafe, and it had to be removed
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* from the glslang dependency and now can only run the CLI directly due to
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* license issues: see https://github.com/EthicalML/vulkan-kompute/pull/235
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*
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* @param source An individual raw glsl shader in string format
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static
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std::vector<uint32_t>
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compileSource(
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const std::string& source)
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{
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public:
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/**
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* Compile a single glslang source from string value. This is only meant
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* to be used for testing as it's non threadsafe, and it had to be removed
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* from the glslang dependency and now can only run the CLI directly due to
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* license issues: see https://github.com/EthicalML/vulkan-kompute/pull/235
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*
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* @param source An individual raw glsl shader in string format
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compileSource(
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const std::string& source);
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};
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if (system(std::string("glslangValidator --stdin -S comp -V -o tmp_kp_shader.comp.spv << END\n" + source + "\nEND").c_str()))
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throw std::runtime_error("Error running glslangValidator command");
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std::ifstream fileStream("tmp_kp_shader.comp.spv", std::ios::binary);
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std::vector<char> buffer;
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buffer.insert(buffer.begin(), std::istreambuf_iterator<char>(fileStream), {});
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return {(uint32_t*)buffer.data(), (uint32_t*)(buffer.data() + buffer.size())};
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}
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