Updated to use cpp raw literal strings

This commit is contained in:
Alejandro Saucedo 2020-09-05 08:15:52 +01:00
parent c15a14d2b2
commit 1449c858ee
8 changed files with 34 additions and 33 deletions

View file

@ -71,6 +71,7 @@ TEST(LogisticRegressionAlgorithm, TestMainLogisticRegression) {
// * wi < 0.01
// * wj > 1.0
// * b < 0
// TODO: Add EXPECT_DOUBLE_EQ instead
EXPECT_LT(wIn->data()[0], 0.01);
EXPECT_GT(wIn->data()[1], 1.0);
EXPECT_LT(bIn->data()[0], 0.0);

View file

@ -9,7 +9,6 @@ int main(int argc, char *argv[]) {
#if KOMPUTE_ENABLE_SPDLOG
spdlog::set_level(static_cast<spdlog::level::level_enum>(SPDLOG_ACTIVE_LEVEL));
spdlog::error("default active level {}", SPDLOG_ACTIVE_LEVEL);
#endif
return RUN_ALL_TESTS();

View file

@ -12,17 +12,17 @@ TEST(TestOpAlgoBase, ShaderRawDataFromConstructor) {
std::shared_ptr<kp::Tensor> tensorB{ new kp::Tensor({ 0, 0, 0 })};
mgr.evalOpDefault<kp::OpCreateTensor>({ tensorA, tensorB });
std::string shader(
"#version 450\n"
"layout (local_size_x = 1) in;\n"
"layout(set = 0, binding = 0) buffer a { float pa[]; };\n"
"layout(set = 0, binding = 1) buffer b { float pb[]; };\n"
"void main() {\n"
" uint index = gl_GlobalInvocationID.x;\n"
" pb[index] = pa[index];\n"
" pa[index] = index;\n"
"}\n"
);
std::string shader(R"(
#version 450
layout (local_size_x = 1) in;
layout(set = 0, binding = 0) buffer a { float pa[]; };
layout(set = 0, binding = 1) buffer b { float pb[]; };
void main() {
uint index = gl_GlobalInvocationID.x;
pb[index] = pa[index];
pa[index] = index;
}
)");
mgr.evalOpDefault<kp::OpAlgoBase<>>(
{ tensorA, tensorB },