Updated vulkan pipeline to support raw shaders

This commit is contained in:
Alejandro Saucedo 2020-08-31 09:24:33 +01:00
parent 8841063e31
commit 13206a9d9b
5 changed files with 119 additions and 50 deletions

View file

@ -10,6 +10,9 @@
VCPKG_WIN_PATH ?= "C:\\Users\\axsau\\Programming\\lib\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
VCPKG_UNIX_PATH ?= "/c/Users/axsau/Programming/lib/vcpkg/scripts/buildsystems/vcpkg.cmake"
# Regext to pass to catch2 to filter tests
FILTER_TESTS ?= "*"
ifeq ($(OS),Windows_NT) # is Windows_NT on XP, 2000, 7, Vista, 10...
CMAKE_BIN ?= "C:\Program Files\CMake\bin\cmake.exe"
SCMP_BIN="C:\\VulkanSDK\\1.2.141.2\\Bin32\\glslangValidator.exe"
@ -62,7 +65,7 @@ mk_run_docs: mk_build_docs
(cd build/docs/sphinx && python2.7 -m SimpleHTTPServer)
mk_run_tests: mk_build_tests
./build/test/test_kompute
./build/test/test_kompute $(FILTER_TESTS)
####### Visual studio build shortcut commands #######
@ -91,7 +94,7 @@ vs_run_docs: vs_build_docs
(cd build/docs/sphinx && python2.7 -m SimpleHTTPServer)
vs_run_tests: vs_build_tests
./build/test/Debug/test_kompute.exe
./build/test/Debug/test_kompute.exe $(FILTER_TESTS)
####### Create release ######