Updated vulkan pipeline to support raw shaders
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parent
8841063e31
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5 changed files with 119 additions and 50 deletions
7
Makefile
7
Makefile
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@ -10,6 +10,9 @@
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VCPKG_WIN_PATH ?= "C:\\Users\\axsau\\Programming\\lib\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
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VCPKG_UNIX_PATH ?= "/c/Users/axsau/Programming/lib/vcpkg/scripts/buildsystems/vcpkg.cmake"
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# Regext to pass to catch2 to filter tests
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FILTER_TESTS ?= "*"
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ifeq ($(OS),Windows_NT) # is Windows_NT on XP, 2000, 7, Vista, 10...
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CMAKE_BIN ?= "C:\Program Files\CMake\bin\cmake.exe"
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SCMP_BIN="C:\\VulkanSDK\\1.2.141.2\\Bin32\\glslangValidator.exe"
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@ -62,7 +65,7 @@ mk_run_docs: mk_build_docs
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(cd build/docs/sphinx && python2.7 -m SimpleHTTPServer)
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mk_run_tests: mk_build_tests
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./build/test/test_kompute
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./build/test/test_kompute $(FILTER_TESTS)
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####### Visual studio build shortcut commands #######
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@ -91,7 +94,7 @@ vs_run_docs: vs_build_docs
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(cd build/docs/sphinx && python2.7 -m SimpleHTTPServer)
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vs_run_tests: vs_build_tests
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./build/test/Debug/test_kompute.exe
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./build/test/Debug/test_kompute.exe $(FILTER_TESTS)
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####### Create release ######
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