diff --git a/examples/array_multiplication/shader/CMakeLists.txt b/examples/array_multiplication/shader/CMakeLists.txt index fdf5eee2c..c403373ad 100644 --- a/examples/array_multiplication/shader/CMakeLists.txt +++ b/examples/array_multiplication/shader/CMakeLists.txt @@ -6,11 +6,6 @@ vulkan_compile_shader(INFILE my_shader.comp NAMESPACE "shader" RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake") -# vulkan_compile_shader(INFILE my_shader2.comp -# OUTFILE my_shader2.hpp -# NAMESPACE "shader" -# RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake") - # Then add it to the library, so you can access it later in your code add_library(shader INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp" diff --git a/examples/logistic_regression/shader/CMakeLists.txt b/examples/logistic_regression/shader/CMakeLists.txt index fdf5eee2c..c403373ad 100644 --- a/examples/logistic_regression/shader/CMakeLists.txt +++ b/examples/logistic_regression/shader/CMakeLists.txt @@ -6,11 +6,6 @@ vulkan_compile_shader(INFILE my_shader.comp NAMESPACE "shader" RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake") -# vulkan_compile_shader(INFILE my_shader2.comp -# OUTFILE my_shader2.hpp -# NAMESPACE "shader" -# RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake") - # Then add it to the library, so you can access it later in your code add_library(shader INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp"