Migrated default base type of tensor to float
This commit is contained in:
parent
00c66f347b
commit
08a1300450
13 changed files with 255 additions and 249 deletions
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@ -38,7 +38,7 @@ TEST_CASE("End to end OpMult Flow should execute correctly from manager") {
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spdlog::info("OpMult call success");
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spdlog::info("Tensor output: {}", tensorOutput->data());
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REQUIRE(tensorOutput->data() == std::vector<uint32_t>{0, 4, 12});
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REQUIRE(tensorOutput->data() == std::vector<float>{0, 4, 12});
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}
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spdlog::info("Called manager eval success END PROGRAM");
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@ -88,7 +88,7 @@ TEST_CASE("End to end OpMult Flow should execute correctly from sequence") {
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spdlog::info("OpMult call success");
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spdlog::info("Tensor output: {}", tensorOutput->data());
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REQUIRE(tensorOutput->data() == std::vector<uint32_t>{0, 4, 12});
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REQUIRE(tensorOutput->data() == std::vector<float>{0, 4, 12});
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spdlog::info("Called manager eval success END PROGRAM");
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}
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@ -159,7 +159,7 @@ TEST_CASE("End to end OpMult Flow with OpCreateTensor called with multiple tenso
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spdlog::info("OpMult call success");
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spdlog::info("Tensor output: {}", tensorOutput->data());
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REQUIRE(tensorOutput->data() == std::vector<uint32_t>{0, 4, 12});
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REQUIRE(tensorOutput->data() == std::vector<float>{0, 4, 12});
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spdlog::info("Called manager eval success END PROGRAM");
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}
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@ -14,7 +14,7 @@ TEST_CASE("test_multiple_algo_exec_single_cmd_buf_record") {
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std::string shader(
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"#version 450\n"
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"layout (local_size_x = 1) in;\n"
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"layout(set = 0, binding = 0) buffer a { uint pa[]; };\n"
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"layout(set = 0, binding = 0) buffer a { float pa[]; };\n"
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"void main() {\n"
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" uint index = gl_GlobalInvocationID.x;\n"
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" pa[index] = pa[index] + 1;\n"
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@ -45,7 +45,7 @@ TEST_CASE("test_multiple_algo_exec_single_cmd_buf_record") {
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}
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sqWeakPtr.reset();
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REQUIRE(tensorA->data() == std::vector<uint32_t>{3, 3, 3});
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REQUIRE(tensorA->data() == std::vector<float>{3, 3, 3});
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}
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TEST_CASE("test_multiple_algo_exec_multiple_record") {
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@ -57,7 +57,7 @@ TEST_CASE("test_multiple_algo_exec_multiple_record") {
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std::string shader(
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"#version 450\n"
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"layout (local_size_x = 1) in;\n"
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"layout(set = 0, binding = 0) buffer a { uint pa[]; };\n"
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"layout(set = 0, binding = 0) buffer a { float pa[]; };\n"
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"void main() {\n"
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" uint index = gl_GlobalInvocationID.x;\n"
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" pa[index] = pa[index] + 1;\n"
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@ -100,7 +100,7 @@ TEST_CASE("test_multiple_algo_exec_multiple_record") {
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}
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sqWeakPtr.reset();
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REQUIRE(tensorA->data() == std::vector<uint32_t>{3, 3, 3});
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REQUIRE(tensorA->data() == std::vector<float>{3, 3, 3});
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}
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@ -113,7 +113,7 @@ TEST_CASE("test_multiple_algo_exec_multiple_sequence") {
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std::string shader(
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"#version 450\n"
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"layout (local_size_x = 1) in;\n"
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"layout(set = 0, binding = 0) buffer a { uint pa[]; };\n"
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"layout(set = 0, binding = 0) buffer a { float pa[]; };\n"
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"void main() {\n"
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" uint index = gl_GlobalInvocationID.x;\n"
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" pa[index] = pa[index] + 1;\n"
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@ -162,6 +162,6 @@ TEST_CASE("test_multiple_algo_exec_multiple_sequence") {
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sq->eval();
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}
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REQUIRE(tensorA->data() == std::vector<uint32_t>{3, 3, 3});
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REQUIRE(tensorA->data() == std::vector<float>{3, 3, 3});
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}
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@ -9,7 +9,7 @@ TEST_CASE("test_opcreatetensor_create_single_tensor") {
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kp::Manager mgr;
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std::vector<uint32_t> testVecA{ 9, 8, 7 };
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std::vector<float> testVecA{ 9, 8, 7 };
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std::shared_ptr<kp::Tensor> tensorA{new kp::Tensor(testVecA)};
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@ -27,8 +27,8 @@ TEST_CASE("test_opcreatetensor_create_multiple_tensors_single_op") {
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kp::Manager mgr;
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std::vector<uint32_t> testVecA{ 9, 8, 7 };
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std::vector<uint32_t> testVecB{ 6, 5, 4 };
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std::vector<float> testVecA{ 9, 8, 7 };
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std::vector<float> testVecB{ 6, 5, 4 };
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std::shared_ptr<kp::Tensor> tensorA{new kp::Tensor(testVecA)};
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std::shared_ptr<kp::Tensor> tensorB{new kp::Tensor(testVecB)};
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@ -46,8 +46,8 @@ TEST_CASE("test_opcreatetensor_create_multiple_tensors_multiple_op") {
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kp::Manager mgr;
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std::vector<uint32_t> testVecA{ 9, 8, 7 };
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std::vector<uint32_t> testVecB{ 6, 5, 4 };
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std::vector<float> testVecA{ 9, 8, 7 };
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std::vector<float> testVecB{ 6, 5, 4 };
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std::shared_ptr<kp::Tensor> tensorA{new kp::Tensor(testVecA)};
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std::shared_ptr<kp::Tensor> tensorB{new kp::Tensor(testVecB)};
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@ -64,8 +64,8 @@ TEST_CASE("test_opcreatetensor_create_multiple_tensors_multiple_op") {
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TEST_CASE("test_opcreatetensor_manage_tensor_memory_when_destroyed") {
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std::vector<uint32_t> testVecA{ 9, 8, 7 };
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std::vector<uint32_t> testVecB{ 6, 5, 4 };
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std::vector<float> testVecA{ 9, 8, 7 };
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std::vector<float> testVecB{ 6, 5, 4 };
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std::shared_ptr<kp::Tensor> tensorA{new kp::Tensor(testVecA)};
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std::shared_ptr<kp::Tensor> tensorB{new kp::Tensor(testVecB)};
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@ -88,8 +88,8 @@ TEST_CASE("test_opcreatetensor_manage_tensor_memory_when_destroyed") {
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TEST_CASE("test_opcreatetensor_no_error_if_tensor_freed_before") {
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std::vector<uint32_t> testVecA{ 9, 8, 7 };
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std::vector<uint32_t> testVecB{ 6, 5, 4 };
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std::vector<float> testVecA{ 9, 8, 7 };
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std::vector<float> testVecB{ 6, 5, 4 };
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std::shared_ptr<kp::Tensor> tensorA{new kp::Tensor(testVecA)};
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std::shared_ptr<kp::Tensor> tensorB{new kp::Tensor(testVecB)};
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@ -17,8 +17,8 @@ TEST_CASE("test_op_shader_raw_data_from_constructor") {
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std::string shader(
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"#version 450\n"
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"layout (local_size_x = 1) in;\n"
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"layout(set = 0, binding = 0) buffer a { uint pa[]; };\n"
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"layout(set = 0, binding = 1) buffer b { uint pb[]; };\n"
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"layout(set = 0, binding = 0) buffer a { float pa[]; };\n"
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"layout(set = 0, binding = 1) buffer b { float pb[]; };\n"
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"void main() {\n"
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" uint index = gl_GlobalInvocationID.x;\n"
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" pb[index] = pa[index];\n"
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@ -31,8 +31,8 @@ TEST_CASE("test_op_shader_raw_data_from_constructor") {
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true, // Whether to copy output from device
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std::vector<char>(shader.begin(), shader.end()));
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REQUIRE(tensorA->data() == std::vector<uint32_t>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<uint32_t>{3, 4, 5});
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REQUIRE(tensorA->data() == std::vector<float>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<float>{3, 4, 5});
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}
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TEST_CASE("test_op_shader_compiled_data_from_constructor") {
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@ -50,8 +50,8 @@ TEST_CASE("test_op_shader_compiled_data_from_constructor") {
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kp::shader_data::test_shaders_glsl_test_op_custom_shader_comp_spv +
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kp::shader_data::test_shaders_glsl_test_op_custom_shader_comp_spv_len));
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REQUIRE(tensorA->data() == std::vector<uint32_t>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<uint32_t>{3, 4, 5});
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REQUIRE(tensorA->data() == std::vector<float>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<float>{3, 4, 5});
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}
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TEST_CASE("test_op_shader_raw_from_file") {
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@ -66,8 +66,8 @@ TEST_CASE("test_op_shader_raw_from_file") {
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true, // Whether to copy output from device
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"test/shaders/glsl/test_op_custom_shader.comp");
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REQUIRE(tensorA->data() == std::vector<uint32_t>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<uint32_t>{3, 4, 5});
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REQUIRE(tensorA->data() == std::vector<float>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<float>{3, 4, 5});
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}
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TEST_CASE("test_op_shader_compiled_from_file") {
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@ -82,6 +82,6 @@ TEST_CASE("test_op_shader_compiled_from_file") {
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true, // Whether to copy output from device
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"test/shaders/glsl/test_op_custom_shader.comp.spv");
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REQUIRE(tensorA->data() == std::vector<uint32_t>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<uint32_t>{3, 4, 5});
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REQUIRE(tensorA->data() == std::vector<float>{0, 1, 2});
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REQUIRE(tensorB->data() == std::vector<float>{3, 4, 5});
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}
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@ -4,15 +4,15 @@
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#include "kompute/Kompute.hpp"
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TEST_CASE("test_tensor_constructor_data") {
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std::vector<uint32_t> vec{0,1,2};
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std::vector<float> vec{0,1,2};
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kp::Tensor tensor(vec);
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REQUIRE( tensor.size() == vec.size() );
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REQUIRE( tensor.data() == vec );
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}
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TEST_CASE("test_tensor_copy_from_other_tensor_host_data") {
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std::vector<uint32_t> vecA{0,1,2};
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std::vector<uint32_t> vecB{0,0,0};
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std::vector<float> vecA{0,1,2};
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std::vector<float> vecB{0,0,0};
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std::shared_ptr<kp::Tensor> tensorA = std::make_shared<kp::Tensor>(
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vecA,
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@ -25,7 +25,7 @@ namespace kp {
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namespace shader_data {
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static unsigned const char test_shaders_glsl_test_op_custom_shader_comp_spv[] = {
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0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x08, 0x00,
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0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
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0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
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0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
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@ -40,28 +40,28 @@ static unsigned const char test_shaders_glsl_test_op_custom_shader_comp_spv[] =
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0x05, 0x00, 0x08, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x47,
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0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x49, 0x6e, 0x76, 0x6f, 0x63, 0x61, 0x74,
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0x69, 0x6f, 0x6e, 0x49, 0x44, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
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0x11, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x06, 0x00, 0x04, 0x00,
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0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x62, 0x00, 0x00,
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0x05, 0x00, 0x03, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x05, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00,
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0x06, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x70, 0x61, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x1a, 0x00, 0x00, 0x00,
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0x12, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x06, 0x00, 0x04, 0x00,
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0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x62, 0x00, 0x00,
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0x05, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x05, 0x00, 0x03, 0x00, 0x19, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00,
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0x06, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x70, 0x61, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00,
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0x0b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
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0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x11, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x48, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00,
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0x11, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
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0x13, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
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0x12, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
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0x14, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
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0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
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0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00,
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0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, 0x00,
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0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x19, 0x00, 0x00, 0x00,
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0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00,
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0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
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0x1a, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
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0x1b, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
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0x19, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
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@ -73,23 +73,24 @@ static unsigned const char test_shaders_glsl_test_op_custom_shader_comp_spv[] =
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0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
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0x06, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x20, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x15, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x19, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x3b, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x2c, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
|
||||
0x23, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x15, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||
0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
|
||||
0x19, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x1a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x3b, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x2c, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
|
||||
0x25, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
|
||||
0x05, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
|
|
@ -98,23 +99,25 @@ static unsigned const char test_shaders_glsl_test_op_custom_shader_comp_spv[] =
|
|||
0x0c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x0f, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x1c, 0x00, 0x00, 0x00,
|
||||
0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||
0x1b, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x1e, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
|
||||
0x1f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x1c, 0x00, 0x00, 0x00,
|
||||
0x22, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||
0x21, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
|
||||
0x06, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00,
|
||||
0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x1f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00,
|
||||
0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x16, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
|
||||
0x20, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x70, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00,
|
||||
0x1d, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
|
||||
0x16, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
|
||||
0x38, 0x00, 0x01, 0x00
|
||||
};
|
||||
static unsigned const int test_shaders_glsl_test_op_custom_shader_comp_spv_len = 1068;
|
||||
static unsigned const int test_shaders_glsl_test_op_custom_shader_comp_spv_len = 1096;
|
||||
}
|
||||
}
|
||||
#endif // define SHADEROP_SHADERTEST_OP_CUSTOM_SHADER_HPP
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#version 450
|
||||
layout (local_size_x = 1) in;
|
||||
layout(set = 0, binding = 0) buffer a { uint pa[]; };
|
||||
layout(set = 0, binding = 1) buffer b { uint pb[]; };
|
||||
layout(set = 0, binding = 0) buffer a { float pa[]; };
|
||||
layout(set = 0, binding = 1) buffer b { float pb[]; };
|
||||
void main() {
|
||||
uint index = gl_GlobalInvocationID.x;
|
||||
pb[index] = pa[index];
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue