livekit/.gear/predownloaded-development/vendor/buf.build/go/protovalidate/violation.go
2026-02-24 07:51:47 +03:00

76 lines
2.5 KiB
Go

// Copyright 2023-2025 Buf Technologies, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package protovalidate
import (
"strings"
"buf.build/gen/go/bufbuild/protovalidate/protocolbuffers/go/buf/validate"
"google.golang.org/protobuf/reflect/protoreflect"
)
// Violation represents a single instance where a validation rule was not met.
// It provides information about the field that caused the violation, the
// specific unfulfilled rule, and a human-readable error message.
type Violation struct {
// Proto contains the violation's proto.Message form.
Proto *validate.Violation
// FieldValue contains the value of the specific field that failed
// validation. If there was no value, this will contain an invalid value.
FieldValue protoreflect.Value
// FieldDescriptor contains the field descriptor corresponding to the
// field that failed validation.
FieldDescriptor protoreflect.FieldDescriptor
// RuleValue contains the value of the rule that specified the failed
// rule. Not all rules have a value; only standard and
// predefined rules have rule values. In violations caused by other
// kinds of rules, like custom contraints, this will contain an
// invalid value.
RuleValue protoreflect.Value
// RuleDescriptor contains the field descriptor corresponding to the
// rule that failed validation.
RuleDescriptor protoreflect.FieldDescriptor
}
// String implements fmt.Stringer.
func (v *Violation) String() string {
if v == nil {
return ""
}
if v.Proto == nil {
// default case so that we don't have an empty string
return "[unknown]"
}
bldr := &strings.Builder{}
if fieldPath := FieldPathString(v.Proto.GetField()); fieldPath != "" {
bldr.WriteString(fieldPath)
bldr.WriteString(": ")
}
if message := v.Proto.GetMessage(); message != "" {
bldr.WriteString(message)
} else if ruleID := v.Proto.GetRuleId(); ruleID != "" {
bldr.WriteString("[")
bldr.WriteString(ruleID)
bldr.WriteString("]")
} else {
// default case
bldr.WriteString("[unknown]")
}
return bldr.String()
}