Хз что происходит

This commit is contained in:
Arseniy Romenskiy 2025-03-16 02:15:12 +03:00
parent cf03a245f2
commit 7d5cf55675
48 changed files with 26580 additions and 5 deletions

41
.kdev4/GAME_TOWER.kdev4 Normal file
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@ -3,5 +3,5 @@ cmake_minimum_required(VERSION 3.0)
project(game_tower LANGUAGES C)
add_executable(game_tower main.c)
set (CMAKE_C_FLAGS "-L /lib/libglut.so -lglut -lglfw -lGLU -lGL -lm")
install(TARGETS game_tower RUNTIME DESTINATION bin)

55
Lavirint_generator.h Normal file
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#pragma once
typedef struct {
int oil, locator, sphere;
} MarkovChain;
void generator(struct map_struct maze[HEIGHT][WIDTH], int nx, int ny){
double valA = (double)rand() / RAND_MAX;
if(valA < 0.15){
double val = (double)rand() / RAND_MAX;
printf("AA= %f\n", val);
if (val < 0.07) maze[nx][ny].itom = 2; // 7%
else if (val < 0.25) maze[nx][ny].itom = 3; // 25%
else if (val < 0.75) maze[nx][ny].itom = 1; // 75%
}
}
void initMaze(struct map_struct maze[HEIGHT][WIDTH]) {
for (int i = 0; i < HEIGHT; i++)
for (int j = 0; j < WIDTH; j++)
maze[i][j].wall = 1; // Заполняем стенами
maze[1][1].wall = 0; // Начальная точка
}
void carveMaze(struct map_struct maze[HEIGHT][WIDTH], int x, int y) {
int dx[] = {0, 2, 0, -2};
int dy[] = {2, 0, -2, 0};
for (int i = 0; i < 4; i++) {
int dir = rand() % 4;
int nx = x + dx[dir], ny = y + dy[dir];
if (nx > 0 && nx < HEIGHT && ny > 0 && ny < WIDTH && maze[nx][ny].wall) {
maze[nx][ny].wall = 0; // Открываем клетку
generator(maze, nx, ny);
maze[x + dx[dir] / 2][y + dy[dir] / 2].wall = 0; // Прореживаем стену
carveMaze(maze, nx, ny);
}
}
}
void printMaze(struct map_struct maze[HEIGHT][WIDTH]) {
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++)
printf(maze[i][j].wall ? "#" : " ");
printf("\n");
}
}

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# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_C)
# define COMPILER_ID "SunPro"
# if __SUNPRO_C >= 0x5100
/* __SUNPRO_C = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
#elif defined(__HP_cc)
# define COMPILER_ID "HP"
/* __HP_cc = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
# define COMPILER_ID "XL"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "Arm"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#define C_STD_99 199901L
#define C_STD_11 201112L
#define C_STD_17 201710L
#define C_STD_23 202311L
#ifdef __STDC_VERSION__
# define C_STD __STDC_VERSION__
#endif
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif C_STD > C_STD_17
# define C_VERSION "23"
#elif C_STD > C_STD_11
# define C_VERSION "17"
#elif C_STD > C_STD_99
# define C_VERSION "11"
#elif C_STD >= C_STD_99
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
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#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdio.h>
#include <unistd.h>
#include <GL/glut.h>
#include <string.h>
#include <GL/gl.h>
#include <GLFW/glfw3.h>
#include <GL/freeglut.h>
#include <locale.h>
#include <pthread.h>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
int k;
int width, height;
#define WIDTH 17
#define HEIGHT 35
struct map_struct{
int itom;
int wall;
} mape[HEIGHT][WIDTH];
struct player_str{
int x;
int y;
} player;
#include "Lavirint_generator.h"
int fd;
struct input_event ev;
float cub[][2] = {
{0,0},
{1,0},
{1,1},
{0,1}
};
float player_matrix[][2] = {
{0.2,0.2},
{0.8,0.2},
{0.8,0.8},
{0.2,0.8}
};
void glTexParam(){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);// GL_CLAMP
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);// GL_REPEAT
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);// GL_NEAREST
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);// GL_LINEAR
}
unsigned int texsture, texsture_text, texsture_oil, texsture_locator;
void texsture_add(){
int x = 2, y = 2;// y x
struct {unsigned char r,g,b,a;} data[y][x];
memset(data, 0,sizeof(data));
data[1][0].r = 0;
data[1][0].b = 0;
data[1][0].g = 0;
data[0][1].r = 0;
data[0][1].b = 0;
data[0][1].g = 0;
data[0][0].r = 255;
data[0][0].b = 255;
data[0][0].g = 255;
data[1][1].r = 255;
data[1][1].b = 255;
data[1][1].g = 255;
//data = (data *) malloc(sizeof(data));
/*
int b;
for (int i1=0;i1 != 2;i1++){
for (int iaa=i1;iaa < 4;iaa+=2){
for (int ia=i1;ia < 4;ia+=2){
if (i1%2) b = 255;
else b = 0;
data[iaa][ia].r = b;
data[iaa][ia].b = b;
data[iaa][ia].g = b;
}
}
}
*/
glGenTextures(1, &texsture);
glBindTexture(GL_TEXTURE_2D, texsture);
glTexParam();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, x, y,
0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(GL_TEXTURE_2D,0);
//delete &data;
}
GLuint index_SZT[] = {0,1,2, 0,2,3 ,4,5,6, 4,6,7};
float texCoord_2[] = {0,1, 1,1, 1,0, 0,0};
float texCoord_3[] = {0,16, 16,16, 16,0, 0,0};
float rectTex[] = {0,1, 1,1, 1,0, 0,0};
void texsture_text_add(){
//printf("cnt: %i\n", cnt);
//printf("x: %i y: %i\n", x, y);
int x, y, cnt;// y x //TEST_kord.png
{
unsigned char *data = stbi_load("Verdana.png", &x, &y, &cnt, 0);
glGenTextures(1, &texsture_text);
glBindTexture(GL_TEXTURE_2D, texsture_text);
glTexParam();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y,
0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(GL_TEXTURE_2D,0);
}
{
unsigned char *data = stbi_load("oil.png", &x, &y, &cnt, 0);
glGenTextures(1, &texsture_oil);
glBindTexture(GL_TEXTURE_2D, texsture_oil);
glTexParam();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y,
0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(GL_TEXTURE_2D,0);
}
{
unsigned char *data = stbi_load("locator.png", &x, &y, &cnt, 0);
glGenTextures(1, &texsture_locator);
glBindTexture(GL_TEXTURE_2D, texsture_locator);
glTexParam();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y,
0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(GL_TEXTURE_2D,0);
}
}
void eee(){
glLoadIdentity();
//glOrtho(0,1, 0,25/11, -1,1);
glOrtho(-1.0f, 1.0f * width / height, -1.0f, 1.0f * height / width, -1.0f, 1.0f);
//glOrtho(-1.0f * width / height, 1.0f * width / height, -1.0f, 1.0f, -1.0f, 1.0f);
//glOrtho(-1.0f * width / height, -1.0f, 1.0f * width / height, 1.0f, -1.0f, 1.0f);
//glOrtho(-k,k, -1,1, -1,1);
//glTranslatef(float(segment->y)/8-1,float(segment->x)/8-1,0);
//glOrtho(0,1, 0,1, -1,1);
glOrtho(0,HEIGHT, 0,HEIGHT, -1,1);
glTranslatef(2,3,0);
}
void render_figure(int x, int y){
eee();
glTranslatef(x,y,0);
glVertexPointer(2, GL_FLOAT, 0 , &cub);
glEnableClientState(GL_VERTEX_ARRAY);
//glBindTexture(GL_TEXTURE_2D, texsture);
//glTexCoordPointer(2, GL_FLOAT, 0, texCoord_2);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//glDrawElements(GL_TRIANGLES, 4, GL_UNSIGNED_INT, &index_SZT);
//glBindTexture(GL_TEXTURE_2D,0);
}
void render_player(int x, int y){
eee();
glColor3f(1.0f,0.0f,0.0f);
glTranslatef(x,y,0);
glVertexPointer(2, GL_FLOAT, 0 , &player_matrix);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glColor3f(0.0f,0.0f,0.0f);
}
GLuint index_L[] = {1,2,3, 3,0,1};
void render_light(int x, int y){
eee();
glColor3f(1.0f,1.0f,1.0f);
glTranslatef(x,y,0);
glVertexPointer(2, GL_FLOAT, 0 , &cub);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glColor3f(0.0f,0.0f,0.0f);
}
void render_light_2(int x, int y){
eee();
glColor3f(1.0f,1.0f,1.0f);
glEnable(GL_TEXTURE_2D);
glTranslatef(x,y,1);
glVertexPointer(2, GL_FLOAT, 0 , &cub);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, &index_L);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D,0);
glBindTexture(GL_TEXTURE_2D, texsture);
glTexCoordPointer(2, GL_FLOAT, 0, texCoord_3);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D,0);
glColor3f(0.0f,0.0f,0.0f);
}
void render_oil(int x, int y){
eee();
glEnable(GL_TEXTURE_2D);
glTranslatef(x,y,0);
glColor3f(1.0f,1.0f,1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0 , &player_matrix);
glBindTexture(GL_TEXTURE_2D, texsture_oil);
glTexCoordPointer(2, GL_FLOAT, 0, texCoord_2);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D,0);
glColor3f(0.0f,0.0f,0.0f);
/*
glColor3f(1.0f,1.0f,1.0f);
glTranslatef(x,y,0);
glVertexPointer(2, GL_FLOAT, 0 , &cub);
glEnableClientState(GL_VERTEX_ARRAY);
glBindTexture(GL_TEXTURE_2D, texsture_oil);
glTexCoordPointer(2, GL_FLOAT, 0, texCoord_2);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D,0);
glColor3f(0.0f,0.0f,0.0f);
*/
}
void render_flash(int x, int y){
eee();
glEnable(GL_TEXTURE_2D);
glTranslatef(x,y,0);
glColor3f(1.0f,1.0f,1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0 , &cub);
glBindTexture(GL_TEXTURE_2D, texsture_locator);
glTexCoordPointer(2, GL_FLOAT, 0, texCoord_2);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D,0);
glColor3f(0.0f,0.0f,0.0f);
}
void render_ui(){
glLoadIdentity();
//glOrtho(0,1, 0,25/11, -1,1);
glOrtho(-1.0f, 1.0f * width / height, -1.0f, 1.0f * height / width, -1.0f, 1.0f);
//glOrtho(-1.0f * width / height, 1.0f * width / height, -1.0f, 1.0f, -1.0f, 1.0f);
//glOrtho(-1.0f * width / height, -1.0f, 1.0f * width / height, 1.0f, -1.0f, 1.0f);
//glOrtho(-k,k, -1,1, -1,1);
//glTranslatef(float(segment->y)/8-1,float(segment->x)/8-1,0);
//glOrtho(0,1, 0,1, -1,1);
glOrtho(0,HEIGHT, 0,HEIGHT, -1,1);
glTranslatef(2,0,0);
glEnable(GL_TEXTURE_2D);
//glTranslatef(1,1,0);
glColor3f(1.0f,1.0f,1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0 , &cub);
glBindTexture(GL_TEXTURE_2D, texsture_text);
glTexCoordPointer(2, GL_FLOAT, 0, rectTex);
unsigned char *text = "";
unsigned char qqq = 'ы';
while(*text){
printf("AAA: %i\n", qqq);
static float charSize = 1/16.0;
char c = *text;
int x = c & 0b1111, y = c >> 4;
struct{
float left,rite,top,bottom;
} rct;
rct.left = x * charSize;
rct.rite = rct.left + charSize;
rct.top = y * charSize;
rct.bottom = rct.top + charSize;
rectTex[0] = rectTex[6] = rct.left;
rectTex[2] = rectTex[4] = rct.rite;
rectTex[1] = rectTex[3] = rct.bottom;
rectTex[5] = rectTex[7] = rct.top;
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
text++;
glTranslatef(1,0,0);
}
glBindTexture(GL_TEXTURE_2D,0);
glColor3f(0.0f,0.0f,0.0f);
}
int x = 3, y = 10;
float BAC_COLOR = 0;
unsigned char triger = 1;
int debag = 0;
void render(){
// if (a >= 1 && triger) triger = 0;
// else if (a < 0 && !triger) triger = 1;
// if (triger) a = a + 0.001;
// else a = a - 0.01;
glClearColor(BAC_COLOR,BAC_COLOR,BAC_COLOR,0.0f);
if (debag == 1) glClearColor(0.0f,0.8f,0.0f,0.0f);
else if (debag == 2) glClearColor(0.1f,0.1f,0.1f,0.0f);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1);
//glClearColor(0.1f,0.1f,0.1f,0.0f);
//glOrtho(-k,k, -1,1, -1,1);
glFlush();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//glutPostRedisplay();
//glfwSwapBuffers(window);
glPushMatrix();
//printf("SAS - %f\n", a);
//glColor3f(a,a,a);
render_light(player.x,player.y);
for (int g=1; g == -1 || g == 1;g-=2){
for (int ia=0; ia != 5 && ia != -5;ia+=g){
if (!mape[player.x][player.y+ia].wall){
render_light(player.x,player.y+ia);
}
else if (ia != 1 && ia != -1){
if(!mape[player.x+1][player.y+ia-g].wall){
render_light_2(player.x+1,player.y+ia-g);
if(!mape[player.x+2][player.y+ia-g].wall && (ia < 3 && ia > -3))render_light_2(player.x+2,player.y+ia-g);
}
if(!mape[player.x-1][player.y+ia-g].wall){
render_light_2(player.x-1,player.y+ia-g);
if(!mape[player.x-2][player.y+ia-g].wall && (ia < 3 && ia > -3))render_light_2(player.x-2,player.y+ia-g);
}
break;
}
else break;
}
for (int ia=0; ia != 5 && ia != -5;ia+=g){
if (!mape[player.x+ia][player.y].wall){
render_light(player.x+ia,player.y);
}
else if (ia != 1 && ia != -1) {
if(!mape[player.x+ia-g][player.y+1].wall){
render_light_2(player.x+ia-g,player.y+1);
if(!mape[player.x+ia-g][player.y+2].wall && (ia < 3 && ia > -3))render_light_2(player.x+ia-g,player.y+2);
}
if(!mape[player.x+ia-g][player.y-1].wall){
render_light_2(player.x+ia-g,player.y-1);
if(!mape[player.x+ia-g][player.y-2].wall && (ia < 3 && ia > -3))render_light_2(player.x+ia-g,player.y-2);
}
break;
}
else break;
}
}
/*
for (int i=1; i != 3; i++){
render_light(player.x-i,player.y);
render_light(player.x+i,player.y);
render_light(player.x,player.y-i);
render_light(player.x,player.y+i);
render_light(player.x-i,player.y-i);
render_light(player.x+i,player.y+i);
render_light(player.x+i,player.y-i);
render_light(player.x-i,player.y+i);
}
*/
render_ui();
for (int x = 0;x != HEIGHT;x++){
for (int y = 0;y != WIDTH;y++){
if (mape[x][y].wall) render_figure(x,y);
if (mape[x][y].itom == 1 && !mape[player.x][player.y].wall) render_oil(x,y);
if (mape[x][y].itom == 2 && !mape[player.x][player.y].wall) render_flash(x,y);
}
}
render_player(player.x,player.y);
/*
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++){
printf(mape[i][j].wall ? "" : " ");
if (mape[i][j].wall) render_figure(i,j);
}
printf("\n");
}
printf("\n\n\n");
*/
/*
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f,1.0f);
glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f,-0.5f);
glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f,-0.5f);
glEnd();
*/
glLoadIdentity();
//glOrtho(-k,k, -1,1, -1,1);
glColor3f(1,1,1);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
//glutSwapBuffers();
glFlush();
usleep(1000000/144);
//read(fd, &ev, sizeof(struct input_event));
}
void* myThreadFun(void* vargp){
unsigned char a = 1, b = 1;
while (1){
if(ev.type == 1){
//printf("key %i state %i\n", ev.code, ev.value);
if (ev.code == 106){
if (ev.value == 1){
if (a) x++;
a = 0;
}
else if(ev.value == 0 && !a){
a = 1;
}
}
else if (ev.code == 105){
if (ev.value == 1){
if (b) x--;
b = 0;
}
else if(ev.value == 0 && !b){
b = 1;
}
}
}
//usleep(1000000);
}
return NULL;
}
void handleInput(int button, int state,
int x, int y) {
printf("SAS: %i\n", button);
printf("SAS: %i\n", state);
printf("SAS: %i\n", x);
printf("SAS: %i\n", y);
//printf("SAS: %i\n", state);
}
void* fsp(void* vargp){
for (float i=1; i>0; i-=0.01){
printf("SAS\n");
BAC_COLOR=i;
usleep(10000);
}
}
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS) {
printf("Key pressed: %d\n", key);
switch (key){
case 263 : printf("GLUT_KEY_LEFT %d\n",key) ;
if (!mape[player.x - 1][player.y].wall) player.x--;
break;
case 262 : printf("GLUT_KEY_RIGHT %d\n",key);
if (!mape[player.x + 1][player.y].wall) player.x++;
break;
case 265 : printf("GLUT_KEY_UP %d\n",key) ;
if (!mape[player.x][player.y + 1].wall) player.y++;
break;
case 264 : printf("GLUT_KEY_DOWN %d\n",key) ;
if (!mape[player.x][player.y - 1].wall) player.y--;
break;
case 32 : printf("GLUT_KEY %d\n",key) ;
pthread_t thread_id_2;
pthread_create(&thread_id_2, NULL, fsp, NULL);
break;
case 81 : printf("GLUT_KEY %d\n",key) ;
if (debag == 0) debag = 1;
else if (debag == 1) debag = 2;
else debag = 0;
break;
}
}
}
/*
void ChangeWindow(GLFWwindow* window, int width, int height){
printf("width: %i width: %i\n", width, height);
glViewport(0,0, width, height);
glLoadIdentity();
k = width / (float)height;
glOrtho(-k,k, -1,1, -1,1);
}
*/
void ChangeWindow(GLFWwindow* window, int _width33, int _height33) {
width = _width33;
height = _height33;
// Устанавливаем область просмотра в соответствии с размерами окна
glViewport(0, 0, width, height);
// Обновляем матрицу проекции
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//glOrtho(-1.0f * width / height, 1.0f * width / height, -1.0f, 1.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
//k = width / (float)height;
}
int main(int argc, char** argv) {
setlocale(LC_ALL, "Russian");
glutInit(&argc, argv);
srand(time(NULL));
initMaze(mape);
//pthread_t thread_id_2;
//pthread_create(&thread_id_2, NULL, myThreadFun_2, NULL);
carveMaze(mape, 1, 1);
printMaze(mape);
//mape[5][5].player = 1;
player.x = 5;
player.y = 5;
pthread_t thread_id;
pthread_create(&thread_id, NULL, myThreadFun, NULL);
// Инициализация GLFW
if (!glfwInit()) {
return -1;
}
// Создание окна
GLFWwindow* window = glfwCreateWindow(1800, 1200, "Hello world!", NULL, NULL);
if (!window) {
glfwTerminate();
return -1;
}
ChangeWindow(window, 1800, 1200);
glfwMakeContextCurrent(window);
// Регистрация функции обработки клавиш
glfwSetKeyCallback(window, key_callback);
glfwSetFramebufferSizeCallback(window, ChangeWindow);
// Основной цикл
texsture_add();
texsture_text_add();
while (!glfwWindowShouldClose(window)) {
render(); // Вызов функции отрисовки
glfwSwapBuffers(window); // Переключение буферов
glfwPollEvents(); // Обработка событий
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
/*
int main(int argc, char** argv){
srand(time(NULL));
initMaze(mape);
//pthread_t thread_id_2;
//pthread_create(&thread_id_2, NULL, myThreadFun_2, NULL);
carveMaze(mape, 1, 1);
printMaze(mape);
//mape[5][5].player = 1;
player.x = 5;
player.y = 5;
fd = open(argv[1], O_RDONLY);
pthread_t thread_id;
pthread_create(&thread_id, NULL, myThreadFun, NULL);
//pthread_t thread_id_2;
//pthread_create(&thread_id_2, NULL, myThreadFun_2, NULL);
// //pthread_create(&tid, NULL, myThreadFun, NULL);
//pthread_join(thread_id, NULL);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(1200, 1200);
glutInitWindowPosition(100, 100);
glutCreateWindow("Hello world!");
texsture_add();
glutDisplayFunc(render);
glutSpecialFunc(key_target);
glutTabletButtonFunc(handleInput);
//glutKeyboardFunc(key_callback);
//glutMouseFunc(TEST);
//glutPassiveMotionFunc(onMouseMove);
//glutReshapeFunc(ChangeWindow);
glutMainLoop();
return 0;
}
*/
/*
int main(int argc, char **argv)
{
int fd;
if(argc < 2) {
printf("usage: %s <device>\n", argv[0]);
return 1;
}
fd = open(argv[1], O_RDONLY);
struct input_event ev;
while (1)
{
read(fd, &ev, sizeof(struct input_event));
if(ev.type == 1)
printf("key %i state %i\n", ev.code, ev.value);
}
}
*/

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