- 'Any' option added to monitor list to allow no specific screen to be chosen - Fixed up X11 floating position options
204 lines
8 KiB
Python
204 lines
8 KiB
Python
# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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"""A Wayland full-screen window which can be moved and resized"""
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import cairo
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import gi
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import logging
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gi.require_version("Gtk", "3.0")
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# pylint: disable=wrong-import-position
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from gi.repository import Gtk, Gdk # nopep8
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try:
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gi.require_version('GtkLayerShell', '0.1')
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from gi.repository import GtkLayerShell
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except (ImportError, ValueError):
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GtkLayerShell = None
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pass
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log = logging.getLogger(__name__)
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class DraggableWindowWayland(Gtk.Window):
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"""A Wayland full-screen window which can be moved and resized"""
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def __init__(self, pos_x=0.0, pos_y=0.0, width=0.1, height=0.1, message="Message", settings=None, steamos=False, monitor=None):
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Gtk.Window.__init__(self, type=Gtk.WindowType.TOPLEVEL)
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if steamos:
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monitor = 0
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self.monitor = monitor
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(screen_x, screen_y, screen_width, screen_height) = self.get_display_coords()
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self.pos_x = pos_x * screen_width
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self.pos_y = pos_y * screen_height
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self.width = max(40, width * screen_width)
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self.height = max(40, height * screen_height)
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self.settings = settings
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self.message = message
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self.set_size_request(50, 50)
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self.connect('draw', self.dodraw)
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self.connect('motion-notify-event', self.drag)
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self.connect('button-press-event', self.button_press)
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self.connect('button-release-event', self.button_release)
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log.info("Starting: %d,%d %d x %d" %
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(self.pos_x, self.pos_y, self.width, self.height))
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self.set_app_paintable(True)
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self.drag_type = None
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self.drag_x = 0
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self.drag_y = 0
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if GtkLayerShell and not steamos:
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GtkLayerShell.init_for_window(self)
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display = Gdk.Display.get_default()
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if "get_monitor" in dir(display):
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monitor = display.get_monitor(self.monitor)
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if monitor:
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GtkLayerShell.set_monitor(self, monitor)
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GtkLayerShell.set_layer(self, GtkLayerShell.Layer.TOP)
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GtkLayerShell.set_anchor(self, GtkLayerShell.Edge.LEFT, True)
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GtkLayerShell.set_anchor(self, GtkLayerShell.Edge.RIGHT, True)
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GtkLayerShell.set_anchor(self, GtkLayerShell.Edge.BOTTOM, True)
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GtkLayerShell.set_anchor(self, GtkLayerShell.Edge.TOP, True)
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if steamos:
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self.steamos = steamos
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self.set_steamos_window_size()
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self.show_all()
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self.force_location()
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def set_steamos_window_size(self):
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# Huge bunch of assumptions.
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# Gamescope only has one monitor
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# Gamescope has no scale factor
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display = Gdk.Display.get_default()
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if "get_monitor" in dir(display):
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monitor = display.get_monitor(0)
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if monitor:
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geometry = monitor.get_geometry()
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scale_factor = monitor.get_scale_factor()
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log.info("%d %d" % (geometry.width, geometry.height))
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self.set_size_request(geometry.width, geometry.height)
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def force_location(self):
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"""Move the window to previously given co-ords. In wayland just clip to current screen"""
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(screen_x, screen_y, screen_width, screen_height) = self.get_display_coords()
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self.width = min(self.width, screen_width)
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self.height = min(self.height, screen_height)
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self.pos_x = max(0, self.pos_x)
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self.pos_x = min(screen_width - self.width, self.pos_x)
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self.pos_y = max(0, self.pos_y)
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self.pos_y = min(screen_height - self.height, self.pos_y)
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self.queue_draw()
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def drag(self, _w, event):
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"""Called by GTK while mouse is moving over window. Used to resize and move"""
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if event.state & Gdk.ModifierType.BUTTON1_MASK:
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if self.drag_type == 1:
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# Center is move
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self.pos_x += event.x - self.drag_x
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self.pos_y += event.y - self.drag_y
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self.drag_x = event.x
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self.drag_y = event.y
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self.force_location()
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elif self.drag_type == 2:
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# Right edge
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self.width += event.x - self.drag_x
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self.drag_x = event.x
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self.force_location()
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elif self.drag_type == 3:
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# Bottom edge
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self.height += event.y - self.drag_y
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self.drag_y = event.y
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self.force_location()
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elif self.drag_type == 4:
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# Bottom Right
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self.width += event.x - self.drag_x
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self.height += event.y - self.drag_y
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self.drag_x = event.x
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self.drag_y = event.y
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self.force_location()
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def button_press(self, _w, event):
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"""Called when a mouse button is pressed on this window"""
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press_x = event.x - self.pos_x
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press_y = event.y - self.pos_y
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if not self.drag_type:
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self.drag_type = 1
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# Where in the window did we press?
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if press_x < 20 and press_y < 20:
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self.settings.change_placement(self)
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if press_y > self.height - 32:
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self.drag_type += 2
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if press_x > self.width - 32:
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self.drag_type += 1
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self.drag_x = event.x
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self.drag_y = event.y
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def button_release(self, _w, _event):
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"""Called when a mouse button is released"""
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self.drag_type = None
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def dodraw(self, _widget, context):
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"""
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Draw our window. For wayland we're secretly a
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fullscreen app and need to draw only a single
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rectangle of the overlay
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"""
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context.translate(self.pos_x, self.pos_y)
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context.save()
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context.rectangle(0, 0, self.width, self.height)
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context.clip()
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context.set_source_rgba(1.0, 1.0, 0.0, 0.7)
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# Don't layer drawing over each other, always replace
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context.set_operator(cairo.OPERATOR_SOURCE)
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context.paint()
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# Get size of window
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# Draw text
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context.set_source_rgba(0.0, 0.0, 0.0, 1.0)
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_xb, _yb, width, height, _dx, _dy = context.text_extents(self.message)
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context.move_to(self.width / 2 - width / 2,
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self.height / 2 - height / 2)
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context.show_text(self.message)
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# Draw resizing edges
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context.set_source_rgba(0.0, 0.0, 1.0, 0.5)
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context.rectangle(self.width - 32, 0, 32, self.height)
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context.fill()
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context.rectangle(0, self.height - 32, self.width, 32)
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context.fill()
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# Draw Done!
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context.set_source_rgba(0.0, 1.0, 0.0, 0.5)
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context.rectangle(0, 0, 20, 20)
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context.fill()
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context.restore()
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def get_display_coords(self):
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display = Gdk.Display.get_default()
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if "get_monitor" in dir(display):
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monitor = display.get_monitor(self.monitor)
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if monitor:
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geometry = monitor.get_geometry()
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return (geometry.x, geometry.y, geometry.width, geometry.height)
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return (0, 0, 1920, 1080) # We're in trouble
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def get_coords(self):
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"""Return the position and size of the window"""
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(screen_x, screen_y, screen_width, screen_height) = self.get_display_coords()
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return (float(self.pos_x) / screen_width, float(self.pos_y) / screen_height, float(self.width) / screen_width, float(self.height) / screen_height)
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